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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “MHP+3%” in Renewal

Page 7 of 9
Pursuiter Shoes

Pursuiter Shoes [1]

#470057 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Signs. Brief Moment. Silence. You will see nothing but a glimpse of flash. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enables to use Teleport Lv 1. ------------------------ Reduce Fatal Menace SP consumption by 18. ------------------------ For every level of Urgent Escape learned, ignore physical defense of all race monsters (except players) by 20%. ------------------------ For every level of Sword Mastery learned, increase Fatal Menace damage by 10%. ------------------------ For every level of Fatal Menace learned, ATK + 2%. ------------------------ When learned Feint Bomb level 10, recovers all damage lost from size penalties. ------------------------ For every level of Urgent Escape, Fatal Menace, and Feint Bomb combined, FLEE + 4. ------------------------ When refined to +11 or higher, MHP + 7% , MSP + 7%, ASPD + 5%. ------------------------ When refined to +12 or higher, additional MHP + 7% , MSP + 7%, ASPD + 5%. ------------------------ Def : 12
Full item details & effects
Rapid Life Water

Rapid Life Water

#12578 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
Account Bound. ------------------------ A bottle of condensed plant juices with various healing properties, said to be effective for quick wound healing. When taken, it restores 6% of MHP every 3 seconds for 10 minutes. The effect does not activate in Frenzy status. ------------------------ If the character becomes incapacitated, the item effect will also disappear. Cannot be used in the Siege of Herosria. ------------------------
Full item details & effects
Ray Knuckle-LT

Ray Knuckle-LT [2]

#560027 · Knuckle · Weapon
ATK
205
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK + 15. For every 3 refine level, increases Tiger Cannon damage by 4%. When refined to +7 or higher, increases Tiger Cannon damage by 25% and increases Gates of Hell damage by 30%. When refined to +9 or higher, reduce cooldown of skill Tiger Cannon by 1 second, increases melee and long range physical damage by 10%. When refined to +11 or higher, MHP +10%, increases Gates of Hell damage by additional 15%. Set Bonus: Ray Knuckle-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] increases melee and long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------
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Red Booster

Red Booster

#12796 · Consumable
Weight
1
Buy value
20 z
Sell value
10 z
Account Bound. A red booster that activates the body's energy and assists in battle. Be careful as it can be somewhat taxing on your stamina. ------------------------ For 10 minutes, ATK and MATK +30, ASPD +5%, Reduces Variable Casting Time by 5%, Reduces MHP and MSP by 10%. When doing physical/magical attack, there's a chance to autocast Improve Concentration Lv. 3. (If a higher level has been learned, it will be activated according to the level learned.) ------------------------ The effect will disappear upon death.
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Regia Hunting Mail

Regia Hunting Mail [1]

#15390 · Armor · Armor
DEF
25
Armor Lv.
1
Required Lv.
50
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
Armor made by the royal family as a token of gratitude for hunters with outstanding skills in hunting competitions. MHP + 500, MSP + 100. Increase physical and magical damage to animal, insect type monsters by 7%. MHP + 50, MSP + 20 per 3 refine rates. When equipped with Regia Hunting Manteau, Regia Hunting Boots, reduce variable casting by 7%. When each refine rate of Regia Hunting Mail, Regia Hunting Manteau, Regia Hunting Boots is +9 or higher, reduce variable casting by extra 5%.
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Rental Surfer Swimsuit

Rental Surfer Swimsuit

#15210 · Armor · Armor
DEF
1
Armor Lv.
1
Required Lv.
40
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Rental Item ------------------------ Rental Swimsuit that can be used for a certain time during the Noodle Festival period. Made for the best surfer. ------------------------ MHP + 10%, MSP + 10%. ------------------------ Set Bonus: [Rental] Surfer Swimsuit [Rental] Scuba Mask Perfect Dodge + 15. Reduce Variable Cast Time by 30%. Hunting EXP from Fish Monsters + 5%. ------------------------ Equip Level: 40 Equippable By: All Jobs
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Rift Ancient Armor

Rift Ancient Armor [1]

#15141 · Armor · Armor
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
An armor that emits a strange energy obtained from infinite space. ------------------------ MHP + 500, MSP -100. ------------------------ When refined to +7 or higher, MHP + 400. ------------------------ When refined to +9 or higher, MHP + 600. ------------------------ Set Bonus: Rift Ancient Armor [1] Rift Ancient Ornament [1] MSP + 100. Casting will not be interrupted. ------------------------ Set Bonus: Rift Ancient Armor [1] Rift Manteau [1] Rift Shoes [1] MHP + 1000. Increase incoming healing rate by 5%. Increase outgoing healing rate by 5%. Additionally, increase incoming and outgoing healing rate by the total of refine level of set as percentage, up to 30%. ------------------------ Def : 30
Full item details & effects
Rift Manteau

Rift Manteau [1]

#20779 · Armor · Garment
DEF
16
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A manteau that emits a strange energy obtained from infinite space. ------------------------ MHP + 300. MSP - 50. ------------------------ When refined to +7 or higher, MHP + 400. ------------------------ When refined to +9 or higher, MHP + 600. ------------------------ Def : 16
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Rift Shoes

Rift Shoes [1]

#22075 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
25
Buy value
20 z
Sell value
10 z
A pair of shoes that emits a strange energy obtained from infinite space. ------------------------ MHP + 300. MSP - 50. ------------------------ When refined to +7 or higher, MHP + 400. ------------------------ When refined to +9 or higher, MHP + 600. ------------------------ Def : 12
Full item details & effects
Ring of Despair-LT

Ring of Despair-LT [1]

#490452 · Armor · Accessory
Armor Lv.
2
Required Lv.
200
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
All Basic Stat + 4. Reduces Variable Casting Time by 5%. Increases physical/magical damage to all class monster by 8%. ------------------------ Set Bonus: Ring of Despair-LT Demon God's Apostle Shnaim Card MHP +5%, ATK and MATK +50. ------------------------ Set Bonus: Ring of Despair-LT Demon God's Apostle Ahat Card MHP +5%, ATK and MATK +50. ------------------------ Set Bonus: Ring of Despair-LT Darklord Essence Force3 POW +5, Increases melee physical attack by 8%. ------------------------ Set Bonus: Ring of Despair-LT Darklord Essence Intelligence3 SPL +5, Increases all property magical damage by 10%. ------------------------ Set Bonus: Ring of Despair-LT Darklord Essence Concentration3 CON +5, Increases long-range physical damage by 8%. ------------------------ Set Bonus: Ring of Despair-LT Darklord Essence Speed3 ASPD +1, Reduces delay after skill by 5%. ------------------------ Set Bonus: Ring of Despair-LT Darklord Essence Luck3 C.RATE +5, Increases critical damage by 10%. ------------------------ Set Bonus: Ring of Despair-LT Darklord Essence Vitality3 RES and MRES +20, MHP + 5%. ------------------------ Def : 0
Full item details & effects
Ring of the Blue Dragon

Ring of the Blue Dragon [1]

#28595 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A magical ring that hung on the foot of the legendary blue dragon. All Basic Stat + 1, MDEF + 10. ------------------------ When equipped by Swordsman class, MHP + 7% and Sonic Wave skill damage by 50%. ASPD + 2 for 30 seconds after using Martyr's Reckoning skill. ------------------------ When equipped by Mage class, MATK + 5%. Autocast lv. 5 Safety Wall after using Frost Misty and Blinding Mist skill. ------------------------ When equipped by Thief class, FLEE + 10. Reduces Hallucination Walk skill cooldown by 60 seconds Reduces Manhole skill Variable Casting Time by 100% ------------------------ When equipped by Acolyte class, After Cast delay -5%. MHP + 25% for 30 seconds after using Offertorium skill. Additional After Cast Delay -20% for 10 seconds after using Rising Dragon skill. ------------------------ When equipped by Archer class, ASPD + 1. Reduces Variable Casting Time by 100% for 5 seconds after using Warg Bite skill. For each level of Voice Lessons learned, increases Severe Rainstorm skill damage by 2%. ------------------------ When equipped by Merchant class, ATK + 5%. Increases Cart Tornado skill damage by 20%. Autocast lv. 5 Geneticist Cart Boost after using Suicidal Destruction skill. ------------------------ When equipped by Expanded class, ATK + 10%. MATK + 10%. ------------------------ Def : 0
Full item details & effects
Rough Core

Rough Core [1]

#490159 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A core that contains unstable, powerful energy. ------------------------ MHP - 3%, CRI + 10, Reduces variable casting time by 10%. ------------------------ Set Bonus: Rough Core [1] Violet Halo [1] Magical Booster [1] Increase all property magic damage by 5%. When Garment refined to +7 or higher, increase magic damage against Boss monsters by 15%. When Garment refined to +9 or higher, increase all property magic damage by 5%. ------------------------ Set Bonus: Rough Core [1] Violet Halo [1] Crimson Booster [1] Increase ranged physical damage by 5%. When Garment refined to +7 or higher, CRI + 10. When Garment refined to +9 or higher, Increase ranged physical damage by 5%. ------------------------ Set Bonus: Rough Core [1] Violet Halo [1] Sigrun's Wings [1] Increase melee physical damage by 5%. When Garment refined to +7 or higher, Perfect Hit + 10. When Garment refined to +9 or higher, Increase melee physical damage by 10%. ------------------------ Set Bonus: Rough Core [1] Violet Halo [1] Dark Blinder [1] Reduces global cooldown by 5%. When Garment refined to +7 or higher, increase physical damage against Boss monsters by 15%. When Garment refined to +9 or higher, reduces fixed casting time by 0.2 sec. ------------------------ Location : Accessory
Full item details & effects
Royal Alberta Cape

Royal Alberta Cape [1]

#480540 · Armor · Garment
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cloak worn by the merchant union of Alberta. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 2, POW + 2. ------------------------ For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, ATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%. ------------------------ When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%. ------------------------ When refined to +14 or higher, enables to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Alberta Cape [1] Drake Card Increase physical damage against Boss class enemies by 40%. When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack. ------------------------ Set Bonus: Royal Alberta Cape [1] Pirate Skeleton Card MHP + 15%. Increase long-range physical damage by 20%. When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduce After Cast Delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%. ------------------------ Def : 0
Full item details & effects
Royal Geffen Cape

Royal Geffen Cape [1]

#480520 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A cloak worn by the Geffen Royal Wizard Association. ------------------------ Increase all property magic damage by 20%. ------------------------ Immune to Knockback. ------------------------ For every 2 refine level, MATK + 20, CON + 2, SPL + 2. ------------------------ For every 3 refine level, increase all property magic damage by 7%, increase magic damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%. ------------------------ When refined to +9 or higher, increase magic damage against all property enemies by 15%. ------------------------ When refined to +10 or higher, MATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%. ------------------------ When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%. ------------------------ When refined to +14 or higher, enable to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Geffen Cape [1] Dracula Card Increase magic damage against Boss enemies by 40%. When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack. ------------------------ Set Bonus: Royal Geffen Cape [1] Nightmare Verit Card MHP + 15%. Increase all property magic damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack. ------------------------ [Grade Bonus] [Grade D] MATK + 100. [Grade C] Reduce After Cast Delay by 15%. [Grade B] S.MATK + 20. [Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%. ------------------------ Def : 100
Full item details & effects
Royal Nightwatch Cape

Royal Nightwatch Cape [1]

#480539 · Armor · Garment
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cloak worn by the Nightwatch. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 4. ------------------------ For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, ATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%. ------------------------ When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%. ------------------------ When refined to +14 or higher, enables to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Turtle General Card Increase physical damage against Boss class enemies by 40%. When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 1 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Vanishing Buster damage by 30%. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 2 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Fire Dance damage by 30%. ------------------------ [Grade Bonus] [Grade D] ATK + 50. [Grade C] Reduce After Cast Delay by 15%. [Grade B] P.ATK + 10. [Grade A] When refined to +15 or higher, long-range physical damage + 40%. ------------------------ Def : 0
Full item details & effects
Royal Payon Cape

Royal Payon Cape [1]

#480504 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by Payon Royal Guards. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 2, POW + 2. ------------------------ For every 3 refine level, increase long-range physical damage and Critical damage by 7%. ------------------------ When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, CRI + 20. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10. ------------------------ When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%. ------------------------ When refined to +14 or higher, enable to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Payon Cape [1] Stormy Knight Card Increase physical damage against Boss class enemies by 40%. When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Royal Payon Cape [1] Abysmal Merman Card MHP + 15%. Increase long-range physical damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] After Cast Delay - 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%. ------------------------ Def : 100
Full item details & effects
Royal Prontera Cape

Royal Prontera Cape [1]

#480479 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by the Prontera Royal Knights. ATK +20%. Cannot be Knocked back. ------------------------ For every 2 refine level, ATK + 20, CON + 2, CRT + 2. For every 3 refine level, increases Long range physical damage and Increase Critical damage by 7%. ------------------------ If refine rate is 7 or higher, increases ATK by 15%, and attack speed (reduces delay after attack) by 10%. If refine rate is 9 or higher, increases physical damage against all attribute enemies by 20%. If refine rate is 10 or higher, CRI + 20. If refine rate is 11 or higher, All Basic Status + 15. If refine rate is 12 or higher, Increase long range physical damage by additional 15%, C.RATE + 10. If refine rate is 13 or higher, increases damage of Ignition Break and Cannon Spear by 50%. If refine rate is 14 or higher, Enable to use Shield Spell Lv.3. ------------------------ Set Bonus: Royal Prontera Cape [1] Baphomet Card Increases physical damage against boss monsters by 40%. If Garment refine rate is 14 or higher, has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage. ------------------------ Set Bonus: Royal Prontera Cape [1] Chaotic Baphomet Junior Card ATK + 15%, MHP + 15%. If Garment refine rate is 10 or higher, recover 250 HP and 25 SP when monsters are defeated by physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduces After Cast delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%. ------------------------ Def : 100
Full item details & effects
Rune Boots of Plain

Rune Boots of Plain [1]

#470174 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots engraved with Varmund's Grass Rune magic. The engraving is amplified with the essence of plain. ------------------------ When refined to +7 or higher, MHP + 10%, P.ATK + 2. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 10%, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] MHP + 5% [Grade C] Reduce Fixed Casting Time by 0.3 seconds. [Grade B] MHP + 7%, reduce Variable Casting Time by 5%. [Grade A] Reduce Fixed Casting Time by additional 0.2 seconds, P.ATK + 2. ------------------------ Def : 45
Full item details & effects
Rune Manteau of Plain

Rune Manteau of Plain [1]

#480231 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau engraved with Varmund's Grass Rune magic. The engraving is amplified with the essence of plain. ------------------------ When refined to +7 or higher, MHP + 3%. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase physical damage against all race enemies by 10%. ------------------------ Set Bonus: Grass Rune Manteau [1] Grass Rune Armor [1] Grass Rune Boots [1] For every 30 Base VIT, STA + 1. MHP + 20%. Reduce physical damage taken from Earth property enemies by 10%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] MHP + 5%, RES + 5, MRES + 5. [Grade B] Reduce After Cast Delay by 5%, RES + 5, MRES + 5. [Grade A] Reduce After Cast Delay by additional 10%, P.ATK + 2. ------------------------ Def : 45
Full item details & effects
Santa Claus Boots

Santa Claus Boots [1]

#470330 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
130
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A pair of boots used by a certain Santa Claus. ------------------------ MHP + 5%, MSP + 5%. ------------------------ For every 2 refine level, ATK + 10, MATK + 10. ------------------------ For every 3 refine level, increase physical and magic damage against all race enemies by 3%. ------------------------ When refined to +7 or higher, increase melee, long-range physical, and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ When refined to +13 or higher, when performing physical or magic attack, there's 1% chance to transform into Antonio for 5 seconds. While transformed, LUK + 200, Drop Rate + 10%, EXP + 10%. ------------------------ Set Bonus: Santa Red Boots [1] Santa Poring Card Increase physical and magic damage against Normal class enemies by 18%. ------------------------ Set Bonus: Santa Red Boots [1] Celine Kimi Card Increase physical and magic damage against Boss class enemies by 30%. Ignore physical and magic defense of Boss class enemies by 50%. ------------------------ [Grade Bonus] [Grade D] ATK + 100, MATK + 100. [Grade C] Reduce Fixed Casting Time by 0.3 seconds. [Grade B] EXP Gain from Monster + 8%. [Grade A] Item Drop Rate + 8%. ------------------------ Def : 20
Full item details & effects
Santa Suit

Santa Suit [1]

#450426 · Armor · Armor
DEF
120
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
The red coat that Santa Claus wears every Christmas. ------------------------ Cannot be destroyed in battle. ------------------------ For every 2 refine level, S.MATK + 3. ------------------------ For every 3 refine level, MATK + 50. ------------------------ When refined to +10 or higher, immune to Frozen, Perfect Dodge + 20. ------------------------ When refined to +11 or higher, increase Arbitrium and Crystal Rain damage by 30%. ------------------------ When refined to +12 or higher, increase Water and Holy property magic damage by 20%. ------------------------ When refined to +13 or higher, enable to use Lv.10 Enchant Blade. When casting Enchant Blade, increase magic damage against all property enemies by 30% for 20 seconds. ------------------------ Set Bonus: Santa Suit [1] Stormy Knight Card INT +30, SPL+ 30. Increase Water and Holy property magic damage by 30%. ------------------------ [Grade Bonus] [Grade D] MHP +15%, MSP +15%. [Grade C] Reduce Variable Casting Time by 15%. [Grade B] Reduce After Cast Delay by 20%. [Grade A] Increase Arbitrium and Crystal Rain damage by 50%. ------------------------ Def : 120
Full item details & effects
Sealed Lady Tanee Card

Sealed Lady Tanee Card

#4498 · Card · Footgear
Weight
1
Buy value
20 z
Sell value
10 z
MHP -60%, MSP +50%. when hunting monster, can get banana and its recovery rate is 50%. if refine is over 15 , MHP -50%, MSP +50%, can get banan and its recovery rate is added 30% MHP -60%, MSP +50%. when hunting monster, can get banana and its recovery rate is 50%. if refine is over 15 , MHP -50%, MSP +50%, can get banan and its recovery rate is added 30% Property: N/A
Full item details & effects
Shaman Earrings

Shaman Earrings

#2825 · Armor · Accessory
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
Int +2. Shaman Set Shaman Ring Shaman's Hair Ornament Shaman Earring. MHP +300, Increase tolerance to Neutral property by 5%, Skill casting cannot be interrupted by damage from enemies but increases cast-time by 15%.
Full item details & effects
Shaman Ring

Shaman Ring [1]

#2777 · Armor · Accessory
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A ring worn only by those belonging to the Shaman order. It can teleport it's wearer in Glast Heim with the help of Sapphires. Sapphires can be found at the Entrance to Glast Heim, Chivalry, St. Abbey, and Culvert. MaxHP +50, SP recovery +3%. Shaman Set Shaman Ring Shaman's Hair Ornament Shaman Earring. MHP +300, MATK +5%, Increases resistance to Neutral property by 5%.
Full item details & effects
Shoes of Purge

Shoes of Purge [1]

#470106 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
MHP +3% and MSP +3%. Reduces the cooldown time of High Heal by 1 second. When refine level is 10 or higher, increases MHP and MSP by additional 7%, reduces global cooldown by 10%. When refine level is 11 or higher, increases MHP and MSP by additional 10%, reduces global cooldown by additional 10%. When learned Oratio Level 10, reduces variable casting time by 50%, and reduces global cooldown by 50%. When learned Clearance Level 5, increases magical damage against all property enemies by 25%. When performing Offertorium, for every base level, increases Judex damage by 1% for 15 seconds.(Up to level 250) For every level of Lauda Agnus and Lauda Ramus learned, MDEF +10, increases healing by 8%. ------------------------ Def : 15
Full item details & effects
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