A shield modeled after the Garden of Eden.
Colorful magic energy flows from it.
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For every refine level, MHP + 3% , MSP + 3%.
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When refined to +6 or higher, INT + 5 , DEX + 5
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When refined to +8 or higher, additional INT + 10 , DEX + 10
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Set Bonus:
Symbol of Eden [1]
Garden of Eden [1]
Reduce damage taken from normal and boss monsters by 20%.
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Set Bonus:
Symbol of Eden [1]
Fairy of Eden [1]
Reduce damage taken from Neutral property attack by 10%.
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Def : 60
An egg in which a cute Teddy Bear pet rests.
This can be hatched using a Pet Incubator.
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When intimacy is Cordial, MSP + 50.
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When intimacy is Loyal, MSP + 100.
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A mysterious ring said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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All Basic Status + 1.
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Set Bonus:
Exotic Temporal Ring [1]
Bear's Power
ATK + 50.
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Set Bonus:
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 8%.
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Set Bonus:
Exotic Temporal Ring [1]
Muscle Fool
MHP + 15%.
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Set Bonus:
Exotic Temporal Ring [1]
Runaway Magic
MATK + 50.
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Set Bonus:
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 10%.
------------------------
Set Bonus:
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 10%.
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Set Bonus:
Exotic Temporal Ring [1]
Exotic Temporal Boots [1]
MHP + 15%, MSP + 5%.
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Def : 0
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a fighter from it.
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Account Bound
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MHP + 1500, MSP + 100.
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For every 2 refine level, MHP + 2%, MSP + 1%.
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When refined to +7 or higher, ATK + 50.
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When refined to +9 or higher, MHP + 2500, MSP + 300.
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When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
------------------------
Set Bonus:
Thanatos Fighter Boots [1]
Thanos Hammer-AD [2]
Increase long-range physical damage by 20%.
CRI + 10.
When Weapon Grade is C or higher, increase Petitio damage by 10%.
------------------------
Set Bonus:
Thanatos Fighter Boots [1]
Thanatos Knuckle-AD [2]
Increase Tiger Cannon and Third Flame Bomb damage by 15%.
When Weapon Grade is C or higher, increase Third Flame Bomb damage by 10%.
------------------------
Set Bonus:
Thanatos Fighter Boots [1]
Thanatos Katar-AD [2]
Perfect Hit + 20%.
When Weapon Grade is C or higher, increase Counter Slash damage by 20%.
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[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, Melee and Long-range Physical Damage + 5%.
[Grade B] P.ATK + 5.
[Grade A] P.ATK + 3, Fixed Casting Time - 0.5s.
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Def : 60
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a magician from it.
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Account Bound
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MHP + 1500, MSP + 100.
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For every 2 refine level, MHP + 2%, MSP + 1%.
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When refined to +7 or higher, MATK + 50.
------------------------
When refined to +9 or higher, MATK + 10%.
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When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
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Set Bonus:
Thanatos Magic Boots [1]
Thanatos Two-handed Staff-AD [2]
Reduce Crimson Rock cooldown by 5s.
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Crimson Rock damage by 20%.
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Set Bonus:
Thanatos Magic Boots [1]
Thanatos Staff-AD [2]
Reduce Varetyr Spear cooldown by 1.5s.
Reduce Lightning Land cooldown by 1s.
When Weapon Grade is C or higher, increase Lightning Land damage by 10%.
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Set Bonus:
Thanatos Magic Boots [1]
Thanatos Dagger-AD [2]
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase From The Abyss damage by 15%.
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[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, MATK + 5%.
[Grade B] S.MATK + 5.
[Grade A] S.MATK + 3, Fixed Casting Time - 0.5s.
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Def : 60
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a shooter from it.
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Account Bound
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MHP + 1500, MSP + 100.
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For every 2 refine level, MHP + 2%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 50.
------------------------
When refined to +9 or higher, increase long-range physical damage by 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
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Set Bonus:
Thanatos Shooter Boots [1]
Thanatos Sword-AD [2]
Increase physical damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Cart Cannon damage by 20%.
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Set Bonus:
Thanatos Shooter Boots [1]
Thanatos Bow-AD [2]
Reduce After Cast Delay by 5%.
When Weapon Grade is C or higher, increase Crescive Bolt damage by 10%.
------------------------
Set Bonus:
Thanatos Shooter Boots [1]
Thanatos Violin-AD [2]
OR
Thanatos Whipsword-AD [2]
Reduce Variable Casting Time by 30%.
Increase physical damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Rhythm Shooting damage by 10%.
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[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, Long-range Physical Damage + 5%.
[Grade B] P.ATK + 5.
[Grade A] P.ATK + 3, Fixed Casting Time - 0.5s.
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Def : 60
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a warrior from it.
------------------------
Account Bound
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MHP + 1500, MSP + 100.
------------------------
For every 2 refine level, MHP + 2%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 50.
------------------------
When refined to +9 or higher, increase melee physical damage by 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
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Set Bonus:
Thanatos Warrior Boots [1]
Thanatos Great Sword-AD [2]
Critical Damage + 20%.
When Weapon Grade is C or higher, increase Servant Weapon damage by 20%.
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Set Bonus:
Thanatos Warrior Boots [1]
Thanatos Axe-AD [2]
Reduce Axe Stomp cooldown by 0.4s.
When Weapon Grade is C or higher, increase Axe Stomp damage by 10%.
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Set Bonus:
Thanatos Warrior Boots [1]
Thanatos Spear-AD [2]
Reduce Overslash cooldown by 0.4s.
When Weapon Grade is C or higher, increase Overslash damage by 10%.
------------------------
[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, Melee Physical Damage + 5%.
[Grade B] P.ATK + 5.
[Grade A] P.ATK + 3, Fixed Casting Time - 0.5s.
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Def : 60
A glove worn on the weapon-wielding hand that draws out the wearer's latent abilities.
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Physical damage to all size enemies +3%.
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When refined to +7 or higher, Physical damage to all size enemies +3% additional.
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When refined to +9 or higher, Physical damage to all size enemies +4% additional.
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Set Bonus:
Tiger Cannon Shadow Weapon
Tiger Cannon Shadow Pendant
Tiger Cannon Shadow Earring
By half of the total refine sum, increases MHP and MSP %.
------------------------
Set Bonus:
Tiger Cannon Shadow Weapon
Sura Shadow Shield
Ignores 40% physical defense of all race enemies except players
By the total refine sum, increases [Tiger Cannon] damage %.
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Location : Weapon
Glasses worn by the Time Guardians to see through the truths of time.
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MSP + 50.
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Set Bonus
Time Guardian Glasses
Time Guardian Ring
[Beginner's Potion] recovery increases by 20%.
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Def : 0
Position : Middle
A potion that replenishes the spirit.
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Increases MSP by 10% and reduces SP consumption by 10% for 60 minutes.
------------------------
Movement speed also increases for 10 minutes.
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If the character is die, the item effect will disappear.
A red ribbon with a white flower. It makes girls prettier.
MSP + 30, MDEF + 3.
Decreases 20% of all physical damage for 2 seconds with low chance when physically attacked.
However, MDEF decreased 20% for 2 seconds.
Decreases 20% of all magical damage for 2 seconds with low chance when magically attacked.
However, DEF decreased 20% for 2 seconds.
Location : Upper
Reduce damage taken from Players by 10%.
Reduce damage taken from normal and boss monsters by 5%.
------------------------
When refine level is 11 or higher,
All Basic Status +15, reduce global cooldown by 10%.
------------------------
When refine level is 13 or higher,
Additional All Basic Status +15 and reduce global cooldown by additional 10%.
------------------------
For every level skill of Dragon's Water Breath learned,
increases MHP and MSP by 4%,
increases damage Dragon's Water Breath by 10%.
------------------------
For every level skill of Dragon's Breath learned,
increase ranged physical damage by 4%,
increases damage Dragon's Breath by 10%.
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When learning Dragon Howling level 5.
Increase movement speed.
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Def : 12
Armor containing the power of a two-headed dragon worshiped in an unknown land.
He seeks blood and flesh sacrifices in order to fulfill his revenge.
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MHP + 10%, MSP + 10%.
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For every level of Dragon's Water Breath learned,
MHP + 4%, MSP + 4%.
Increase Dragon's Water Breath damage by 10%.
------------------------
For every level of Dragon Training learned, reduce After Cast Delay by 6%.
------------------------
For every level of Dragon's Breath learned,
Increase long ranged physical damage by 7%.
Increase Dragon's Breath damage by 10%.
------------------------
When refined to +9 or higher, reduce damage taken from boss monsters by 5%.
------------------------
When refined to +10 or higher, immune to knockback and Armor will be indestructible.
------------------------
When refined to +12 or higher, DEF + 300, increase Dragon's Breath and Dragon's Water Breath by additional 50%.
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Def : 120
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 120, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance AGI + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase melee physical damage and long ranged physical damage by 4%.
------------------------
[Grade Bonus]
[Grade D] AGI gained from the effect is increased by additional 25.
[Grade C] AGI gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 110, MSP + 10.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing magic attack, there's a chance DEX + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce fixed casting time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] DEX gained from the effect is increased by additional 25.
[Grade C] DEX gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, MATK + 15, healing effectiveness + 2%.
------------------------
Every 3 refine level, MHP + 80, MSP + 20.
------------------------
When refined to +9 or higher, reduce variable casting time by 7%.
------------------------
When refined to +11 or higher,
When performing magic attack, there's a chance INT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase all property magical damage by 7%.
------------------------
[Grade Bonus]
[Grade D] INT gained from the effect is increased by additional 25.
[Grade C] INT gained from the effect is increased by additional 25.
------------------------
Def : 50
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 100, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance LUK + 175 for 10 seconds.
------------------------
When refined to +13 or higher, CRI + 7, Critical Damage + 7%, ATK + 7%.
------------------------
[Grade Bonus]
[Grade D] LUK gained from the effect is increased by additional 25.
[Grade C] LUK gained from the effect is increased by additional 25.
------------------------
Def : 65
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 120, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance STR + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase melee physical damage by 7%.
------------------------
[Grade Bonus]
[Grade D] STR gained from the effect is increased by additional 25.
[Grade C] STR gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 10, MATK + 10.
------------------------
Every 3 refine level, MHP + 150, MSP + 15.
------------------------
When refined to +9 or higher, variable casting time - 5%, ASPD + 5%.
------------------------
When refined to +11 or higher,
When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce after cast delay by 5%.
------------------------
[Grade Bonus]
[Grade D] VIT gained from the effect is increased by additional 25.
[Grade C] VIT gained from the effect is increased by additional 25.
------------------------
Def : 65
Crystallization of lost life force that was sucked into the cursed orb.
It contains the power of desolation.
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Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from players by 5%.
------------------------
For every refine level,
MHP + 2%, MSP + 2%.
Reduce damage taken from Ghost property attack by 7%.
------------------------
When refined to +9 or higher,
All Basic Status + 10.
Increases physical and magic damage against all property monsters by 10%.
------------------------
When refined to +11 or higher,
Immune to Knockback.
Increases physical and magic damage against all property monsters by additional 15%.
When learned Spell Breaker Lv 5, recover 100 HP and 10 SP when defeating monsters with physical or magic attack.
Enables to use Spell Breaker Lv 5.
------------------------
When refined to +13 or higher, reduce After Cast Delay by 20%.
------------------------
Def : 38
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
------------------------
When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Pendant, ATK +15%.
------------------------
When using Gray Wolf Ring, ATK +15%.
------------------------
When using Gray Wolf Earring, MATK +15%.
------------------------
When using Gray Wolf Necklace, MATK +15%.
------------------------
When using Wolf Orb (STR) Level 1, STR +15.
------------------------
When using Wolf Orb (AGI) Level 1, AGI +15.
------------------------
When using Wolf Orb (VIT) Level 1, VIT +15.
------------------------
When using Wolf Orb (INT) Level 1, INT +15.
------------------------
When using Wolf Orb (DEX) Level 1, DEX +15.
------------------------
When using Wolf Orb (STR) Level 2, POW +15.
------------------------
When using Wolf Orb (VIT) Level 2, STA +15.
------------------------
When using Wolf Orb (AGI) Level 2, WIS +15.
------------------------
When using Wolf Orb (INT) Level 2, SPL +15.
------------------------
When using Wolf Orb (DEX) Level 2, CON +15.
------------------------
When using Wolf Orb (DEF) Level 1, DEF +300.
------------------------
When using Wolf Orb (MDEF) Level 1, MDEF +30.
------------------------
When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Speed) Level 1, ASPD +10%.
------------------------
When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
------------------------
When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
------------------------
When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
------------------------
Def : 0
Location : Upper
Varmund's recovery essence.
------------------------
WIS +1.
MSP +1% and increases heal effectiveness by 1% per 20 base WIS of the user.
If the enchanted equipment is grade D,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.
If the enchanted equipment is grade C,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.
If the enchanted equipment is grade B,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
If the enchanted equipment is grade A,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
Varmund's recovery essence.
------------------------
WIS +2.
MSP +2% and increases heal effectiveness by 2% per 20 base WIS of the user.
If the enchanted equipment is grade D,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.
If the enchanted equipment is grade C,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
If the enchanted equipment is grade B,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
If the enchanted equipment is grade A,
Additional MSP +2% and H.PLUS +1 per 20 base WIS.
Varmund's recovery essence.
------------------------
WIS +3.
MSP +3% and increases heal effectiveness by 3% per 20 base WIS of the user.
If the enchanted equipment is grade D,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.
If the enchanted equipment is grade C,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
If the enchanted equipment is grade B,
Additional MSP +1% and H.PLUS +1 per 20 base WIS.
If the enchanted equipment is grade A,
Additional MSP +2% and H.PLUS +2 per 20 base WIS.