Fantastic helm fashioned after the head of the Queen Scaraba.
This equipment's visual appearance relies on special effects. If /effect is turned OFF the headgear will not be fully displayed.
Position: Upper, Lower
Thoughts of zeny cloud the mind. Created to celebrate the launch of Ragnarok Clicker!
This equipment's visual appearance relies on special effects. If /effect is turned OFF the headgear will not be fully displayed.
Position: Upper
Adds a 1% chance of gaining 1 to 500 zeny when a monster is killed.
The ornamental version of long dead Pharaoh Amset-Ra's headdress. It is lightweight and can be worn over your existing hat- For decorative use.
Position: Upper, Lower
A headdress worn by a girl during fights in the battlefield. The light protecting the girl shines like a spotlight.
This equipment's visual appearance relies on special effects. If /effect is turned OFF the headgear will not be fully displayed.
Position: Middle
Now you can be the mighty Valkyrie with these costume wings!
This equipment's visual appearance relies on special effects. If /effect is turned OFF the headgear will not be fully displayed.
Position: Garment
When a psychic tries to command an evil spirit, the spirit takes possession of his ear.
If worn on the body, it can cause fear to those around you.
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Position : Middle
To feel the fear of those who see in the eerie paranormal.
This equipment's visual appearance relies on special effects. If /effect is turned OFF the headgear will not be fully displayed.
Position: Upper
Slow cooked short ribs that just fall off the bone.
It has a delicious smell.
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For 3 minutes,
Reduce Variable Casting Time by 5%.
Reduce SP consumption by 3%.
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A cracked shield used for the Spooky Machine Upgrading Event. Equip and let 'Spooky Machine' upgrade it to give you prizes.
Character Bound
Warning: If this item is refined with normal methods i.e. Elunium, the Spooky Machine will not take those levels into consideration when giving out prizes.
Only Valid during active event periods.
All Stats - 5
Increases Crazy Vines damage by 20%.
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Set Bonus
Geneticist Stone II (Garment)
Biochemist Stone II (Upper)
Reduces skill cooldown of Cart Tornado by 0.7 seconds.
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Set Bonus
Geneticist Stone II (Garment)
Biochemist Stone II (Middle)
Increases Spore Explosion damage by 20%.
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Set Bonus
Geneticist Stone II (Garment)
Biochemist Stone II (Lower)
For every 2 levels of Acid Bomb learned, reduces fixed casting time by 0.1 seconds.
A bow made with a hard vine of demon plant. It has the power to catch enemies with spider web arrows.
Property: Neutral
Dex + 1
Adds a chance of casting Level 1 Fiber Lock on the target when performing a physical attack.
Consumes Cobweb for each successful auto cast.
A violin infused with the souls of malice, radiating overwhelming power.
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MATK + 220.
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MATK + 5%, SPL + 2.
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Increases Metallic Fury damage by 5%.
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When refined to +5 or higher, increases Metallic Fury damage by 10%.
------------------------
When refined to +7 or higher, increases all property magic damage by 5%.
------------------------
When refined to +9 or higher, increases Metallic Fury damage by 10%.
------------------------
When refined to +10 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases all property magic damage by 10%.
[Grade C] Increases magic damage against all size enemies by 10%.
[Grade B] Increases magic damage against all race enemies by 10%.
[Grade A] Increases magic damage against all property enemies by 10%.
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A whip infused with accumulated evil souls, radiating immense power.
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MATK + 220.
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MATK + 5%, SPL + 2.
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Increases Metallic Fury damage by 5%.
------------------------
When refined to +5 or higher, increases Metallic Fury damage by 10%.
------------------------
When refined to +7 or higher, increases all property magic damage by 5%.
------------------------
When refined to +9 or higher, increases Metallic Fury damage by 10%.
------------------------
When refined to +10 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases all property magic damage by 10%.
[Grade C] Increases magic damage against all size enemies by 10%.
[Grade B] Increases magic damage against all race enemies by 10%.
[Grade A] Increases magic damage against all property enemies by 10%.
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Crown imbued with the power of good and evil.
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For every 3 refine level, increase magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%.
When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
Evil Spell
Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%.
When weapon grade is B or higher, increase Frozen Slash damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
Good Spell
Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Biolo) [1]
Blood Rapier [2]
For every 3 refine level of Weapon, increase Mayhemic Thorns damage by 4%, and Critical Damage by 10%.
When weapon grade is B or higher, increase Mayhemic Thorns damage by additional 10%.
When equipped with Evil Spell, increase Mayhemic Thorns damage by additional 15% and Critical Damage by additional 25%.
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Set Bonus:
Crown of Good and Evil (Biolo) [1]
Victory Sword [2]
For every 3 refine level of Weapon, increase Explosive Powder damage by 4%, and melee physical damage by 5%.
When weapon grade is B or higher, increase Explosive Powder damage by additional 10%.
When equipped with Good Spell, increase Explosive Powder damage by additional 15% and melee physical damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase Fire, Poison, Water, and Earth property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
For every 3 refine level of Weapon, increase Venom Swamp damage by 4%, increase Conflagration damage by 5%.
When weapon grade is B or higher, increase Venom Swamp damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
Evil Spell
Increase Venom Swamp damage by additional 15%, increase Conflagration damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
For every 3 refine level of Weapon, increase Diamond Storm damage by 4%, increase Terra Drive damage by 5%.
When weapon grade is B or higher, increase Diamond Storm damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
Good Spell
Increase Diamond Storm damage by additional 15%, increase Terra Drive damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%.
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For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces variable casting time by 5%, reduces global cooldown by 5%.
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When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
For every 3 weapon refinements, increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5%,
When weapon grade is B or higher, increases Napalm Vulcan Strike damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
Evil Spell
increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Guardian Saber [2]
For every 3 weapon refinements, increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5%,
When weapon grade is B or higher, increases Shield Chain Rush damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Guardian Saber [2]
Good Spell
increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper
Crown imbued with the power of good and evil.
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For every 3 refine level, increase physical and magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee physical and Holy property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%.
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When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Devil Guardian Sword [2]
For every 3 refine level of Weapon, increase Cross Rain damage by 4%, increase Holy property magic damage by 5%.
When weapon grade is B or higher, increase Cross Rain damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Devil Guardian Sword [2]
Evil Spell
Increase Cross Rain damage by additional 15%, increase Holy property magic damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Holy Light Spear [2]
For every 3 refine level of Weapon, increase Overslash damage by 4%, increase melee physical damage by 5%.
When weapon grade is B or higher, increase Overslash damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Holy Light Spear [2]
Good Spell
Increase Overslash damage by additional 15%, increase melee physical damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
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When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
RG-5649 [2]
For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
RG-5649 [2]
Evil Spell
increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
Lightning Splatter [2]
For every 3 weapon refinements, increases Magazine for One damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Magazine for One damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
Lightning Splatter [2]
Good Spell
Increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
------------------------
When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Shotgun) [1]
Outlaw Cursed Shotgun [2]
For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Wild Fire damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Shotgun) [1]
Outlaw Cursed Shotgun [2]
Evil Spell
increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Shotgun) [1]
Lord of Glory [2]
For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Shotgun) [1]
Lord of Glory [2]
Good Spell
Increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, increases Physical and Magical damage against all races by 5%.
------------------------
For every 4 refinement levels, increases Ranged Physical damage and all property Magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 5%, reduce after cast delay by 5%.
------------------------
When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Shinkiro & Shiranui) [1]
Devil Claw [2]
For every 3 refine level of Weapon, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5%,
When weapon grade is B or higher, increases Darkening Cannon damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Shinkiro & Shiranui) [1]
Devil Claw [2]
Evil Spell
increases Darkening Cannon damage by additional 15% and Red Flame Cannon damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Shinkiro & Shiranui) [1]
Huuma Shuriken Brilliance [2]
For every 3 refine level of Weapon, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5%,
When weapon grade is B or higher, increases Darkening Cannon damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Shinkiro & Shiranui) [1]
Huuma Shuriken Brilliance [2]
Good Spell
increases Huuma Shuriken - Construct damage by additional 15% and Huuma Shuriken - Grasp damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, increases Physical damage against all race enemies by 5%.
------------------------
For every 4 refinement levels, increases melee physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 5%, reduce after cast delay by 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Sky Emperor) [1]
Darkness Tablet [2]
For every 3 weapon refinements, increases Midnight Kick damage by 4% and Dawn Break damage by 5%
When weapon grade is B or higher, increases Midnight Kick damage by additional 10%,
------------------------
Set Bonus:
Crown of Good and Evil (Sky Emperor) [1]
Darkness Tablet [2]
Evil Spell
increases Midnight Kick damage by additional 15% and Dawn Break damage by additional 20%.
------------------------
Crown of Good and Evil (Sky Emperor) [1]
Origin of Life [2]
For every 3 weapon refinements, increases Noon Blast damage by 4% and Sunset Blast damage by 5%
When weapon grade is B or higher, increases Noon Blast damage by additional 10%,
------------------------
Crown of Good and Evil (Sky Emperor) [1]
Origin of Life [2]
Good Spell
increases Noon Blast damage by additional 15% and Sunset Blast damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases magical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases all property magical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Harvest [2]
For every 3 weapon refinements, increases Exorcism of Malicious Soul damage by 4% and Talisman of Soul Stealing damage by 5%
When weapon grade is B or higher, increases Exorcism of Malicious Soul damage by additional 10%,
------------------------
Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Harvest [2]
Evil Spell
increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Liberator [2]
For every 3 weapon refinements, increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5%
When weapon grade is B or higher, increases Talisman of Four Bearing God damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Liberator [2]
Good Spell
increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper