A stone that increases magic attack power.
The following abilities are given to the costume garment slot.
S.MATK + 3.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Upper)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Middle)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Lower)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Spell Stone (Dual)
S.MATK + 5, SPL + 3.
[Lace La Zard]
S.MATK + 3.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Upper)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Middle)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Lower)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Spell Stone (Dual)
S.MATK + 5, SPL + 3.
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Armor
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Location : Pendant
Footwear worn over regular shoes, providing additional effects.
It can be used alone, but the effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Location : Shoes
Varmund's Wisdom Essence.
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SPL +1.
MATK +3 and S.MATK +1 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade B, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade A, additional S.MATK +1 per 20 base SPL.
Varmund's Wisdom Essence.
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SPL +2.
MATK +4 and S.MATK +2 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade B, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade A, additional S.MATK +2 per 20 base SPL.
Varmund's Wisdom Essence.
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SPL +3.
MATK +5 and S.MATK +3 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.MATK +2 per 20 base SPL.
If the enchanted equipment is grade B, additional S.MATK +2 per 20 base SPL.
If the enchanted equipment is grade A, additional S.MATK +2 per 20 base SPL.