A scroll endowed with undead elemental magic.
When used, grants 20% resistance to Fire, Water, Wind, and Earth property attacks for 5 minutes.
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An armor worn to enhance earth monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Earth property targets by 1%.
Increases physical and magical damage on Earth property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Underneath Shadow Armor
Underneath Shadow Shield
Reduces damage taken from Earth property enemies by 2%.
A shield worn to enhance earth monster resistance.
Max HP + 10 per upgrade level of the item.
Reduces damage taken from Earth property enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Earth property enemies by an additional 1%.
If upgrade level is +9 or higher,
Reduces damage taken from Earth property enemies by an additional 1%.
Set Bonus
Underneath Shadow Armor
Underneath Shadow Shield
Reduces damage taken from Earth property enemies by 2%.
An armor worn to enhance water monster damage.
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Water property targets by 1%.
Increases physical and magical damage on Water property targets by an additional 1% per 2 upgrade levels of the item.
Set Bonus
Saharic Shadow Armor
Saharic Shadow Shield
Reduces damage taken from Water property enemies by 2%.
A mysterious box that imbued with Illusion energy.
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It can randomly refine Illusion of Underwater equipment to +7 ~ +10.
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The equipment must be refined to +4 or higher.
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[Applicable Items]
Illusion Death Guidance
Illusion Katar of Frozen Icicle
Illusion Brionac
Illusion Zephyrus
Illusion Electric Guitar
Illusion Electric Eel
Illusion Saint Robe
Illusion Saphien's Armor of Ocean
Illusion Chain Mail
Illusion Morrigane's Helm
Illusion Morrigane's Manteau
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A mystical dagger said to be forged in the underworld.
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ATK + 5%, CON + 2.
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Increase Flame Trap and Solid Trap damage by 5%.
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When refined to +5 or higher, increase Flame Trap and Solid Trap damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Flame Trap and Solid Trap damage by additional 10%.
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When refined to +10 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Flame Trap and Solid Trap damage by additional 5%, increase Swift Trap and Deep Blind Trap damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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An earring worn to enhance frozen resistance.
Account Bound
Max HP + 10 per upgrade level of the item.
Def + 1
Increases resistance to Frozen by 1% per upgrade level of the item.
Set Bonus
Stability Shadow Shield
Unfreezing Shadow Earring
Unfreezing Shadow Pendant
Unfreezing Shadow Weapon
Def + 4
If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher,
Immune to Frozen.
A pendant worn to enhance frozen resistance.
Account Bound
Max HP + 10 per upgrade level of the item.
Def + 1
Increases resistance to Frozen by 1% per upgrade level of the item.
Set Bonus
Stability Shadow Shield
Unfreezing Shadow Earring
Unfreezing Shadow Pendant
Unfreezing Shadow Weapon
Def + 4
If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher,
Immune to Frozen.
A glove worn to enhance frozen resistance.
Account Bound
ATK + 1 per upgrade level of the item.
Def + 1
Increases resistance to Frozen by 1% per upgrade level of the item.
Set Bonus
Stability Shadow Shield
Unfreezing Shadow Earring
Unfreezing Shadow Pendant
Unfreezing Shadow Weapon
Def + 4
If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher,
Immune to Frozen.
A katar said to be purely forged out of the resentment of the dead.
Property: Shadow
Crit - 1
Adds a 2% chance of inflicting Curse on the target when performing a physical attack.
This item cannot be upgraded.