An outer armor worn over regular armor, providing additional defensive effects.
It can be used alone, but the defensive effect is small.
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CRI +1, C.RATE +1.
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For every 3 refine levels, critical damage +2%.
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When refined to +10 or higher, CRI +3, P.ATK +1.
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Set Bonus:
Fatal Master Shadow Armor
Fatal Master Shadow Shoes
C.RATE +2.
If total refine of set items is +15 or higher, CRI +3, physical damage against all property enemies +5%.
If total refine of set items is +18 or higher, ignores 50% physical defense of all race enemies except players.
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Set Bonus:
Fatal Master Shadow Armor
Fatal Master Shadow Shoes
Master Shadow Shield
Increases physical damage to all size enemies by 5%, P.ATK +2.
If total refine is +27 or higher, additionally ignores 10% physical resistance of all race enemies except players.
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Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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CRI +1, C.RATE +1.
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For every 3 refine levels, critical damage +2%.
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When refined to +10 or higher, CRI +3, P.ATK +1.
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Set Bonus:
Fatal Master Shadow Earring
Fatal Master Shadow Pendant
C.RATE +2.
If total refine is +15 or higher, CRI +3, physical damage to all property enemies +5%.
If total refine is +18 or higher, ignores 50% physical defense of all race enemies except players.
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Set Bonus:
Fatal Master Shadow Earring
Fatal Master Shadow Pendant
Master Shadow Weapon
Increases physical damage to all size enemies by 5%, P.ATK +2.
If total refine is +27 or higher, ignores an additional 10% physical resistance of all race enemies except players.
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Location : Earring
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.
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CRI +1, C.RATE +1.
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For every 3 refine levels, critical damage +2%.
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When refined to +10 or higher, CRI +3, P.ATK +1.
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Location : Pendant
Shoes worn over regular footwear that provide additional effects. They can be used alone, but the effect is small.
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CRI +1, C.RATE +1.
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For every 3 refine levels, critical damage +2%.
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When refined to +10 or higher, CRI +3, P.ATK +1.
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Location : Shoes
Sword of old travelers specialized in stabbing, not cutting.
It seems to resonate with Ancient Hero Boots.
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases Fatal Menace damage by 20%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Shadow Chaser Jobs
ATK + 5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases ASPD by 2%.
When refined to +7 or higher, increases Fatal Menace damage by 25%.
When refined to +9 or higher, increases Fatal Menace damage by additional 20% and reduces global cooldown by 7%.
When refined to +11 or higher, increases melee physical damage by 15% and reduces global cooldown by additional 7%.
Set Bonus:
Fatalist-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] increases melee physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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A modification cube that awakens a weapon.
Uses Fatalist that is refined to +9 at least.
Awakened Fatlist +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fatal) effect.
[Enchant Effect]
CRIT +10, Critical damage +10%
[Applicable Equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle Chip R
Automatic Battle Chip L
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Fatal Flash) effect.
[Enchant Effect]
When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds
Enhanced Lethal Speed Maniac: AGI +50 and Critical Damage +15% for 10 sec.
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Fatal Raid) effect.
[Enchant Effect]
Fatal Menace and Sightless Mind damage +15%
When refined to +7 or higher, Fatal Menace and Sightless Mind damage +3% (Additional)
When refined to +11 or higher, Fatal Menace and Sightless Mind damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds
Enhanced Lethal Speed Maniac: AGI +50 and Critical Damage +15% for 10 sec.
Fatal Menace and Sightless Mind damage +15%
When refined to +7 or higher, Fatal Menace and Sightless Mind damage +3% (Additional)
When refined to +11 or higher, Fatal Menace and Sightless Mind damage +7% (Additional)