A dagger used by a wizard who admired a magic knight.
It seems to resonate with Ancient Hero Boots.
MATK +150.
For each 2 refine levels, MATK +10.
For each 3 refine levels, increase attack speed (reduces delay after attack by 2%).
When refined to +9 or higher, increase all elemental magic damage by 10%.
When refined to +11 or higher, adds a random chance to autospell Psychic Wave 3Lv when melee physical attakcs.
When equipped with Ancient Hero Boots, adds random chance to increase INT+20, MATK+15% for 7 sec when wearer physical attacks.
Weapon Lv : 4
Required Lv : 100
Required Job: Shadow Chaser Jobs
MATK +195, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level increases ASPD by 2%.
When refined to +7 or higher, when performing melee physical attack, there is a chance to auto-cast Level 7 Meteor Storm.
When refined to +9 or higher, increases all property magical damage by 15% and increases magical damage against all property enemies by 15%.
When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Psychic Wave.
Set Bonus:
Madogum-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK +1.
[Grade B] SPL + 3, S.MATK + 2.
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The dagger is said to have been used by a wizard who longed for the horse test.
Looking at the state of mana, he started to show off his natural abilities.
It seems to resonate with the boots of the great hero.
MATK + 195.
MATK +15 per 2 refine rates.
Reduce delay after attack by 2%.
When refined to +7 or higher, chance to autocast Meteor Storm slv7 when melee physical attack.
When refined to +9 or higher, increase all property magic damage by 15%.
When refined to +11 or higher, adds a chance to autocast Psychic Wave slv4 when melee physical attack.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Abyss Chaser.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Abyss Chaser) [1]
Madogum-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Abyss Square damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Abyss Square damage by additional 10%.
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Set Bonus:
Heroic Token (Abyss Chaser) [1]
Fatalist-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Abyss Dagger damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Abyss Dagger damage by additional 10%.
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Def : 10
A modification cube that awakens a weapon.
Uses Madogum that is refined to +9 at least.
Awakened Madogum +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.