A stick filled with false beliefs.
MATK +205.
Can't be destroyed in battle
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Increases Eswhoo damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher,
reduces variable casting time by 10%.
If refine rate is 11 or higher,
increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher,
increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
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ATK : 160
Weapon Lv : 4
When equipped with Thanatos Sword-AD [2],
Increase Cart Cannon and Acidified Zone (Fire/Water/Wind/Ground) damage by 15%.
For every 2 refine level of weapon, increase long ranged physical damage by 2%.
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When equipped with Thanatos Bow-AD [2],
Increase Focused Arrow Strike and Crescive Bolt damage by 15%.
For every 2 refine level of weapon, increase long ranged physical damage by 2%.
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When equipped with Thanatos Violin-AD [2] or Thanatos Whipsword-AD [2],
Increase Severe Rainstorm and Rhythm Shooting damage by 15%.
For every 2 refine level of weapon, increase long ranged physical damage by 2%.
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[Headgear Grade Bonus]
[Grade D] CON + 1
[Grade C] P.ATK + 1
When equipped with Thanatos Sword-AD [2],
Increase Cart Cannon and Acidified Zone (Fire/Water/Wind/Ground) damage by 20%.
For every 2 refine level of weapon, increase long ranged physical damage by 4%.
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When equipped with Thanatos Bow-AD [2],
Increase Focused Arrow Strike and Crescive Bolt damage by 20%.
For every 2 refine level of weapon, increase long ranged physical damage by 4%.
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When equipped with Thanatos Violin-AD [2] or Thanatos Whipsword-AD [2],
Increase Severe Rainstorm and Rhythm Shooting damage by 20%.
For every 2 refine level of weapon, increase long ranged physical damage by 4%.
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[Headgear Grade Bonus]
[Grade D] CON + 2
[Grade C] P.ATK + 2
When equipped with Thanatos Sword-AD [2],
Increase Cart Cannon and Acidified Zone (Fire/Water/Wind/Ground) damage by 25%.
For every 2 refine level of weapon, increase long ranged physical damage by 6%.
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When equipped with Thanatos Bow-AD [2],
Increase Focused Arrow Strike and Crescive Bolt damage by 25%.
For every 2 refine level of weapon, increase long ranged physical damage by 6%.
------------------------
When equipped with Thanatos Violin-AD [2] or Thanatos Whipsword-AD [2],
Increase Severe Rainstorm and Rhythm Shooting damage by 25%.
For every 2 refine level of weapon, increase long ranged physical damage by 6%.
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[Headgear Grade Bonus]
[Grade D] CON + 3
[Grade C] P.ATK + 3
Electric Fox-OS remodeled with Team Atnad's technology added.
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Can't be destroyed in battle.
MATK + 350.
MATK +10%.
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 45%.
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ATK : 250
Weapon Lv : 5
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits.
MHP +10%, MSP +10%.
When refined to +5 or higher, INT +15.
When refined to +7 or higher, Additional INT +15.
When refined to +10 or higher :
Armor will be indestructible.
Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%.
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When learned Varetyr Spear lv 10 :
Reduce cooldown of Varetyr Spear by 1 sec.
Reduce cooldown of Call Ventus by 25 sec.
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Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus :
ASPD +1%, MATK +15.
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For every level of Spirit Sympathy learned,
Increase magic damage against all races by 14%,
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Def : 100
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
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MATK + 30, INT + 10.
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ASPD + 20%.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
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Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
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Def: 0
A uniform said to be worn by a court cook who suffered from extreme myopathy. When he was preaching about cooking, no one could stop him from talking.
Enhanced by Varmund's rune engraving.
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Increases variable casting time by 15%, skill casting can't be interrupted.
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If refine rate is 7 or higher, MATK +50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%.
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Set Bonus:
Engraved Orlean's Gown
Engraved Orlean's Glove
MATK +1% per 3 refine rate of Engraved Orlean's Gown,
When armor refined to +9 or higher,
reduces variable casting time by 10%,
When armor refined to +11 or higher,
increases water, wind and earth property magical damage by 20%,
When armor refined to +13 or higher,
The armor can't be destroyed in battle.
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Def: 50
Armor Lv: 2
Req Level: 210
A masterpiece of the magician guild.
The power of fire resides in clovers, water in hearts, wind in spades, and earth in diamonds.
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MHP + 10% , MSP + 10%
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When learned Comet lv 5, reduce Tetra Vortex fixed casting time by 100%.
------------------------
For every level of Tetra Vortex learned, increase magic damage against all race monsters (except players) by 7%.
------------------------
For every level of Radius learned, INT + 10, MATK + 50.
------------------------
When refined to +10 or higher, MDEF + 25.
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When refined to +11 or higher, additional MDEF + 25.
------------------------
When refined to +12 or higher,
Increase fire, water, wind, earth, and neutral property magic damage by 15%.
Armor will be indestructible.
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Def : 100
One-handed staff of the Novices that can be used in Herosria.
Indestructible.
MATK + 130.
Increase fire and water attribute magic damage by 10%, decrease earth and wind attribute magic damage by 5%.
Decrease global cooldown by 10%, increase variable casting by 5%.
------------------------
Weapon Lv : 5
One-handed staff of the Novices that can be used in Herosria.
Indestructible.
MATK + 130.
Increase earth and wind magic damage by 10%,
Reduced fire and water magic damage by 5%.
Reduced variable cast time by 10%,
Increase SP consumption when using skills by 5%.
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Weapon Lv : 5
Sage's Magic Book that can be used in Herosria.
MATK + 130.
Fire, Water attribute magic damage increased by 10%, Earth, Wind attribute magic damage decreased by 5%.
Variable casting decreased by 15%, Global cooldown increased by 5%.
------------------------
Weapon Lv : 5
Wizard's two-handed staff that can be used in Herosria.
Indestructible.
MATK + 200.
Increase earth and wind magic damage by 15%, decrease fire and water magic damage by 7%.
Reduce variable casting by 15%, decrease global cooldown by 7%.
------------------------
Weapon Lv : 5
Sage's Magic Book that can be used in Herosria.
MATK + 130.
Increase Earth and Wind magic damage by 10%, Decrease Fire and Water magic damage by 5%.
MATK + 5%, Variable Casting + 5%.
------------------------
Weapon Lv : 5
Wizard's two-handed staff that can be used in Herosria.
Indestructible.
MATK + 200.
Fire, Water attribute magic damage increased by 15%, Earth, Wind attribute magic damage decreased by 7%.
Global cooldown decreased by 15%, increases the variable casting time of skills by 7%
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Weapon Lv : 5
A Staff reborn through the power of true faith through a purification ritual.
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MATK + 205.
Can't be destroyed.
Increases Eswhoo damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Eswhoo damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
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Weapon Lv: 5
Required Lv: 210