RENEWAL / MONSTERS
Wolf
BruteMediumEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 25%
- FireFir
- 150%
- WindWin
- 90%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 45
- HP
- 1,091
- Base EXP
- 369
- Job EXP
- 301
Combat
- ATK
- 143–178
- MATK
- 67–74
- DEF
- 55
- MDEF
- 3
- 100% HIT
- 269
- 95% FLEE
- 223
Attributes
- STR
- 27
- AGI
- 24
- VIT
- 30
- INT
- 15
- DEX
- 33
- LUK
- 5
Wolf drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1054 ms
- Attack Motion
- 504 ms
- Damage Motion
- 432 ms
- Ai
- 3
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Wolf
3 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Labyrinth Forest F1Dungeon · prt_maze01 | 5 | 2 min + 0–40 s | 19, 60Area ±21, ±21 |
Morocc FieldField · moc_fild03 | 164 | 5 s | Map-wide |
Sograt Desert F13Field · moc_fild13 | 15 | 5 s | Map-wide |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Alchemist RealmTown & interior · alde_alche | 1 | Script controlled | 13, 15 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Wolf skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| ProvocationNone · 194 | 1 | 2% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















