RENEWAL / MONSTERS
Galapago
BruteSmallEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 25%
- FireFir
- 150%
- WindWin
- 90%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 45
- HP
- 982
- Base EXP
- 369
- Job EXP
- 301
Combat
- ATK
- 139–172
- MATK
- 87–108
- DEF
- 70
- MDEF
- 16
- 100% HIT
- 273
- 95% FLEE
- 220
Attributes
- STR
- 30
- AGI
- 28
- VIT
- 29
- INT
- 18
- DEX
- 30
- LUK
- 16
Galapago drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 165 ms
- Attack Delay
- 1430 ms
- Attack Motion
- 1080 ms
- Damage Motion
- 1080 ms
- Ai
- 7
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Galapago
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Kokomo BeachField · cmd_fild02 | 40 | 5 s | Map-wide |
Kokomo BeachField · cmd_fild04 | 37 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Galapago skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Aid PotionNone · 231 | 4 | 5% | 0.5 s5 s recast | idleself · cancelable: yes | myhpltmaxrate99 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 1 |
| Water Attribute AttackWeapon · 184 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
WaterballMagic · 86 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always0 |
WaterballMagic · 86 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















