PRE-RENEWAL / MONSTERS
Wolf
BruteMediumEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 150%
- WindWin
- 50%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 25
- HP
- 919
- Base EXP
- 329
- Job EXP
- 199
Combat
- ATK
- 37–46
- DEF
- 0
- MDEF
- 0
- 100% HIT
- 65
- 95% FLEE
- 132
Attributes
- STR
- 1
- AGI
- 20
- VIT
- 28
- INT
- 15
- DEX
- 32
- LUK
- 20
Wolf drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1054 ms
- Attack Motion
- 504 ms
- Damage Motion
- 432 ms
- Ai
- 3
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Wolf
3 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Labyrinth Forest F1Dungeon · prt_maze01 | 5 | 2 min + 0–40 s | 19, 60Area ±21, ±21 |
Mt.Mjolnir South FoothillsTown & interior · mjolnir_09 | 30 | No added delay | Map-wide |
Payon Forest F2Field · pay_fild02 | 70 | No added delay | Map-wide |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Alchemist RealmTown & interior · alde_alche | 1 | Script controlled | 13, 15 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Wolf skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| ProvocationNone · 194 | 1 | 2% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















