RENEWAL / MONSTERS
Kaho
DemonMediumFire 4
Elemental damage received Fire 4 defense
- NeutralNeu
- 100%
- WaterWat
- 200%
- EarthEar
- 60%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 60%
- Level
- 98
- HP
- 7,229
- Base EXP
- 1,349
- Job EXP
- 1,278
Combat
- ATK
- 525–698
- MATK
- 319–454
- DEF
- 106
- MDEF
- 55
- 100% HIT
- 359
- 95% FLEE
- 322
Attributes
- STR
- 81
- AGI
- 61
- VIT
- 55
- INT
- 65
- DEX
- 79
- LUK
- 73
Kaho drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1700 ms
- Attack Motion
- 1000 ms
- Damage Motion
- 500 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Kaho
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Nogg Road F1Dungeon · mag_dun01 | 20 | 5 s | Map-wide |
Thor Volcano DungeonTown & interior · thor_v02 | 10 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Kaho skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
Fire BoltMagic · 19 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Fire BoltMagic · 19 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Fire BoltMagic · 19 | 3 | 5% | 1.5 s5 s recast | angrytarget · cancelable: yes | always0 |
Fire BoltMagic · 19 | 3 | 5% | 1.5 s5 s recast | followtarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














