RENEWAL / MONSTERS
Butoijo
DemonLargeFire 2
Elemental damage received Fire 2 defense
- NeutralNeu
- 100%
- WaterWat
- 175%
- EarthEar
- 80%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 80%
- Level
- 88
- HP
- 5,381
- Base EXP
- 1,069
- Job EXP
- 1,004
Combat
- ATK
- 457–608
- MATK
- 189–250
- DEF
- 77
- MDEF
- 12
- 100% HIT
- 353
- 95% FLEE
- 339
Attributes
- STR
- 66
- AGI
- 65
- VIT
- 30
- INT
- 30
- DEX
- 106
- LUK
- 44
Butoijo drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 170 ms
- Attack Delay
- 576 ms
- Attack Motion
- 768 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Butoijo
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Istana CaveDungeon · dew_dun02 | 40 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Butoijo skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Fire PillarMagic · 80 | 5 | 100% | No added delay30 s recast | idlearound2 · cancelable: yes | always0 |
| Silence AttackWeapon · 178 | 5 | 10% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Silence AttackWeapon · 178 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Sleep attackWeapon · 182 | 5 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Sleep attackWeapon · 182 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











