Blazer
Combat details
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 180 ms
- Attack Delay
- 1732 ms
- Attack Motion
- 1332 ms
- Damage Motion
- 540 ms
- Ai
- 20
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Fire 2 defenseNormal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Blazer CardCard · 4215 | 0.01% | 0.01% | Cannot be stolen |
Burning HeartMiscellaneous · 7097 | 12% | 12% | |
Live CoalMiscellaneous · 7098 | 8.5% | 8.5% | |
White HerbRestorative · 509 | 7% | 7% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Blazer
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Nogg Road F1Dungeon · mag_dun01 | 20 | 5 s | Map-wide | Source ↗ |
Nogg Road F2Dungeon · mag_dun02 | 20 | 5 s | Map-wide | Source ↗ |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Geoborg CastleTown & interior · te_prtcas01 | 5 | Script controlled | 65, 28 | Source ↗ |
Te Aldecas1Town & interior · te_aldecas1 | 5 | Script controlled | 26, 224 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Fire BallMagic · 17 | 9 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
SightrasherMagic · 81 | 5 | 5% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










