RENEWAL / MONSTERS
Wanderer
DemonMediumWind 1
Elemental damage received Wind 1 defense
- NeutralNeu
- 100%
- WaterWat
- 90%
- EarthEar
- 150%
- FireFir
- 100%
- WindWin
- 25%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 120
- HP
- 20,806
- Base EXP
- 2,652
- Job EXP
- 2,544
Combat
- ATK
- 942–1,295
- MATK
- 208–271
- DEF
- 64
- MDEF
- 5
- 100% HIT
- 412
- 95% FLEE
- 434
Attributes
- STR
- 118
- AGI
- 92
- VIT
- 36
- INT
- 15
- DEX
- 169
- LUK
- 33
Wanderer drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 672 ms
- Attack Motion
- 500 ms
- Damage Motion
- 192 ms
- Ai
- 21
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Wanderer
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Glastheim F2Dungeon · gl_cas02 | 41 | 5 s | Map-wide |
Inside GlastheimDungeon · gl_in01 | 1 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Wanderer skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Counter AttackWeapon · 61 | 5 | 5% | No added delay5 s recast | attackself · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
SnatchWeapon · 219 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Splash attackWeapon · 174 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | attackpcge2 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
| Undead Element AttackWeapon · 347 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















