Game version
RENEWAL / MONSTERS

Requiem

#1468DemihumanMediumDark 1

G_REQUIEM

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Requiem

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Level71
HP3,251
SP1
Base EXP0
Job EXP0
Base ATK197
Base MATK48
DEF88
MDEF20
STR58
AGI34
VIT35
INT12
DEX50
LUK10
100% HIT305
95% FLEE266

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
400 ms
Attack Delay
1516 ms
Attack Motion
816 ms
Damage Motion
432 ms
Ai
4
Class
Normal

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Behavior & elements

Aggressive

Elemental damage received

Dark 1 defense
Neutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison75%
Holy125%
Dark0%
Ghost90%
Undead0%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Requiem

0 static spawns

No static spawns in the active configuration.

Scripted encounters 4 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

4
SkillLevelChanceCast / delayState & targetCondition
Shadow Attribute AttackWeapon · 190120%No added delay5 s recastangrytarget · cancelable: yesalways0
Shadow Attribute AttackWeapon · 190120%No added delay5 s recastattacktarget · cancelable: yesalways0
Stun AttackWeapon · 17935%1.5 s5 s recastangrytarget · cancelable: noalways0
Stun AttackWeapon · 17935%1.5 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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