Game version
RENEWAL / MONSTERS

Skeleton Prisoner

#1479UndeadMediumUndead 3

G_SKEL_PRISONER

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Skeleton Prisoner

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Level91
HP8,378
SP1
Base EXP0
Job EXP0
Base ATK370
Base MATK55
DEF95
MDEF41
STR84
AGI35
VIT60
INT20
DEX85
LUK15
100% HIT326
95% FLEE321

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
350 ms
Attack Delay
1848 ms
Attack Motion
500 ms
Damage Motion
576 ms
Ai
4
Class
Normal

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Behavior & elements

Aggressive

Elemental damage received

Undead 3 defense
Neutral100%
Water100%
Earth100%
Fire175%
Wind100%
Poison25%
Holy175%
Dark0%
Ghost150%
Undead0%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Skeleton Prisoner

1 static spawns
MapAmountRespawn delayPositionReference
Valley of GyollValley of GyollTown & interior · que_sign0215No added delayMap-wideSource ↗
Scripted encounters 14 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

4
SkillLevelChanceCast / delayState & targetCondition
Defense disregard attackWeapon · 17015%0.5 s5 s recastangrytarget · cancelable: noalways0
Defense disregard attackWeapon · 17015%0.5 s5 s recastattacktarget · cancelable: noalways0
Splash attackWeapon · 174120%No added delay5 s recastangrytarget · cancelable: yesalways0
Splash attackWeapon · 174120%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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