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RENEWAL / MONSTERS

Mysteltainn

FormlessLargeDark 4

G_MYSTELTAINN

Pre-Renewal
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Mysteltainn

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Elemental damage received Dark 4 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
100%
FireFir
100%
WindWin
100%
PoisonPoi
50%
HolyHol
200%
DarkDar
0%
GhostGho
60%
UndeadUnd
0%
Level
130
HP
70,000
Base EXP
0
Job EXP
0

Combat

ATK
1,095–1,526
MATK
591–932
DEF
73
MDEF
61
100% HIT
469
95% FLEE
457

Attributes

STR
102
AGI
139
VIT
62
INT
65
DEX
182
LUK
65
AggressiveDetects hiddenStatus immuneNo knockback

Mysteltainn drops

Your rates

No item drops in this database.

More combat details
SP
1
Attack Range
2 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
250 ms
Attack Delay
1152 ms
Attack Motion
500 ms
Damage Motion
240 ms
Ai
4
Class
Boss

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Mysteltainn skills

8
SkillLevelChanceCast / delayState & targetCondition
Guided AttackWeapon · 17215%1 s20 s recastangrytarget · cancelable: noalways0
Guided AttackWeapon · 17215%1 s20 s recastattacktarget · cancelable: noalways0
Maximize PowerMaximize PowerWeapon · 11455%1 s5 s recastfollowself · cancelable: noalways0
Maximize PowerMaximize PowerWeapon · 11455%1 s5 s recastangryself · cancelable: noalways0
Maximize PowerMaximize PowerWeapon · 11455%1 s5 s recastchaseself · cancelable: noalways0
Maximize PowerMaximize PowerWeapon · 11455%1 s5 s recastattackself · cancelable: noalways0
Shadow Attribute AttackWeapon · 19035%0.5 s5 s recastangrytarget · cancelable: noalways0
Shadow Attribute AttackWeapon · 19035%0.5 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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