Game version
RENEWAL / MONSTERS

Sting

#1489FormlessMediumEarth 3

G_STING

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Sting

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Level104
HP12,633
Base EXP0
Job EXP0
Base ATK637
Base MATK67
DEF146
MDEF50

Combat details

Aggressive
STR108
AGI49
VIT68
INT34
DEX119
LUK24
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
300 ms
Attack Delay
528 ms
Attack Motion
500 ms
Damage Motion
240 ms
Ai
4
Class
Normal
Fixed Item Drop

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

A different era

Compare the base values at 1× rates.

StatRenewalPre-Renewal
Level10461
HP12,6339,500
DEF1465
MDEF5030

Elemental damage received

Earth 3 defense
Neutral100%
Water100%
Earth0%
Fire200%
Wind70%
Poison125%
Holy100%
Dark100%
Ghost100%
Undead100%

Damage multiplier for each attacking element, before other modifiers. Negative values indicate absorption.

Where to find Sting

0 static spawns

No static spawns in the active configuration.

Scripted encounters 10 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

11
SkillLevelChanceCast / delayState & targetCondition
Earth Attribute AttackWeapon · 18535%0.5 s5 s recastangrytarget · cancelable: noalways0
Earth Attribute AttackWeapon · 18535%0.5 s5 s recastattacktarget · cancelable: noalways0
HealHealMagic · 285100%No added delay5 s recastidleself · cancelable: yesmystatusonhiding
HidingHidingNone · 51120%0.5 s5 s recastangryself · cancelable: nomyhpltmaxrate30
HidingHidingNone · 51120%0.5 s5 s recastattackself · cancelable: nomyhpltmaxrate30
QuagmireQuagmireMagic · 9255%0.7 s5 s recastfollowtarget · cancelable: noalways0
QuagmireQuagmireMagic · 9255%0.7 s5 s recastangrytarget · cancelable: noalways0
QuagmireQuagmireMagic · 9255%0.7 s5 s recastchasetarget · cancelable: noalways0
QuagmireQuagmireMagic · 9255%0.7 s5 s recastattacktarget · cancelable: noalways0
Spear StabSpear StabWeapon · 58105%0.8 s5 s recastangrytarget · cancelable: noalways0
Spear StabSpear StabWeapon · 58105%0.8 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

LOOK A LITTLE CLOSER

All data & sources

View on rAthena ↗

Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage

Full database properties
Id
1489
Aegis Name
G_STING
Name
Sting
Level
104
Hp
12633
Attack
637
Attack2
67
Defense
146
Magic Defense
50
Str
108
Agi
49
Vit
68
Int
34
Dex
119
Luk
24
Attack Range
1
Skill Range
10
Chase Range
12
Size
Medium
Race
Formless
Element
Earth
Element Level
3
Walk Speed
300
Attack Delay
528
Attack Motion
500
Client Attack Motion
336
Damage Motion
240
Ai
4
Modes
Fixed Item Drop
Yes
Image Source
iRO/data.grf/data/sprite/몬스터/sting.spr
Monster Poster Image
/static/assets/monsters/3271642453b9c4d5489d8004.webp
Monster Animation
actor
/static/preview/actors/ec760b2d5796b50b303237aa.json.gz
actions
id
0
name
Idle
directions
0
1
2
3
4
5
6
7
id
1
name
Walk
directions
0
1
2
3
4
5
6
7
id
2
name
Attack
directions
0
1
2
3
4
5
6
7
id
3
name
Hit
directions
0
1
2
3
4
5
6
7
id
4
name
Death
directions
0
1
2
3
4
5
6
7
source
iRO/data.grf
idle direction
0
idle frames
8
idle delay
48.0
idle
/static/assets/monsters/decc9fa413224c620007d4a9.webp
animated
Yes
width
59
height
82
Full monster skill conditions and values

Earth Attribute Attack

Monster
1489
Info
Sting@NPC_GROUNDATTACK
State
angry
Skill
185
Level
3
Rate
500
Cast Time
500
Delay
5000
Cancelable
no
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Earth Attribute Attack

Monster
1489
Info
Sting@NPC_GROUNDATTACK
State
attack
Skill
185
Level
3
Rate
500
Cast Time
500
Delay
5000
Cancelable
no
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Heal

Monster
1489
Info
Sting@AL_HEAL
State
idle
Skill
28
Level
5
Rate
10000
Cast Time
0
Delay
5000
Cancelable
yes
Target
self
Condition
mystatuson
Condition Value
hiding
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Hiding

Monster
1489
Info
Sting@TF_HIDING
State
angry
Skill
51
Level
1
Rate
2000
Cast Time
500
Delay
5000
Cancelable
no
Target
self
Condition
myhpltmaxrate
Condition Value
30
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Hiding

Monster
1489
Info
Sting@TF_HIDING
State
attack
Skill
51
Level
1
Rate
2000
Cast Time
500
Delay
5000
Cancelable
no
Target
self
Condition
myhpltmaxrate
Condition Value
30
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Quagmire

Monster
1489
Info
Sting@WZ_QUAGMIRE
State
follow
Skill
92
Level
5
Rate
500
Cast Time
700
Delay
5000
Cancelable
no
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Quagmire

Monster
1489
Info
Sting@WZ_QUAGMIRE
State
angry
Skill
92
Level
5
Rate
500
Cast Time
700
Delay
5000
Cancelable
no
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Quagmire

Monster
1489
Info
Sting@WZ_QUAGMIRE
State
chase
Skill
92
Level
5
Rate
500
Cast Time
700
Delay
5000
Cancelable
no
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Quagmire

Monster
1489
Info
Sting@WZ_QUAGMIRE
State
attack
Skill
92
Level
5
Rate
500
Cast Time
700
Delay
5000
Cancelable
no
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Spear Stab

Monster
1489
Info
Sting@KN_SPEARSTAB
State
angry
Skill
58
Level
10
Rate
500
Cast Time
800
Delay
5000
Cancelable
no
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Spear Stab

Monster
1489
Info
Sting@KN_SPEARSTAB
State
attack
Skill
58
Level
10
Rate
500
Cast Time
800
Delay
5000
Cancelable
no
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat
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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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