RENEWAL / MONSTERS
Sandman
FormlessMediumEarth 3
Elemental damage received Earth 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 0%
- FireFir
- 200%
- WindWin
- 70%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 106
- HP
- 115,000
- Base EXP
- 4,000
- Job EXP
- 2,100
Combat
- ATK
- 783–1,055
- MATK
- 204–237
- DEF
- 171
- MDEF
- 24
- 100% HIT
- 380
- 95% FLEE
- 395
Attributes
- STR
- 133
- AGI
- 74
- VIT
- 93
- INT
- 59
- DEX
- 144
- LUK
- 49
Sandman drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 1672 ms
- Attack Motion
- 720 ms
- Damage Motion
- 288 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Sandman skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
CloakingWeapon · 135 | 1 | 20% | 0.2 s5 s recast | attackself · cancelable: yes | always0 |
CloakingWeapon · 135 | 1 | 20% | 0.2 s5 s recast | idleself · cancelable: yes | always0 |
CloakingWeapon · 135 | 1 | 20% | 0.2 s5 s recast | chaseself · cancelable: yes | always0 |
CloakingWeapon · 135 | 1 | 20% | 0.2 s5 s recast | angryself · cancelable: yes | always0 |
| Earth Attribute AttackWeapon · 185 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Earth Attribute AttackWeapon · 185 | 1 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
Sand AttackWeapon · 149 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Sand AttackWeapon · 149 | 1 | 5% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










