RENEWAL / MONSTERS
Teddy Bear
FormlessSmallNeutral 3
Elemental damage received Neutral 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 100%
- Level
- 91
- HP
- 6,284
- Base EXP
- 1,220
- Job EXP
- 1,149
Combat
- ATK
- 414–547
- MATK
- 154–191
- DEF
- 106
- MDEF
- 39
- 100% HIT
- 372
- 95% FLEE
- 318
Attributes
- STR
- 57
- AGI
- 81
- VIT
- 66
- INT
- 20
- DEX
- 82
- LUK
- 44
Teddy Bear drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 512 ms
- Attack Motion
- 780 ms
- Damage Motion
- 504 ms
- Ai
- 20
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Teddy Bear
4 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Einbech Mine F2Dungeon · ein_dun02 | 30 | 5 s | Map-wide |
Einbroch Field F3Field · ein_fild03 | 100 | 5 s | Map-wide |
Einbroch Field F4Field · ein_fild04 | 24 | 5 s | Map-wide |
Einbroch Field F5Field · ein_fild05 | 20 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Teddy Bear skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Curse AttackWeapon · 181 | 4 | 5% | 0.8 s10 s recast | attacktarget · cancelable: no | always0 |
| Curse AttackWeapon · 181 | 4 | 5% | 0.8 s10 s recast | chasetarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
DispellMagic · 289 | 1 | 0.5% | 0.5 s10 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 · 23 |
| Emotion ONNone · 474 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 · 7 |
| Suicide bombingMisc · 173 | 1 | 10% | 2 s10 s recast | attackself · cancelable: no | attackpcge3 |
| Suicide bombingMisc · 173 | 1 | 10% | 2 s10 s recast | chaseself · cancelable: no | attackpcge3 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.




















