Game version
RENEWAL / MONSTERS

Sinister Obsidian

FormlessSmallEarth 2

ILL_OBSIDIAN

ANIMATION VIEWER

Sinister Obsidian

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Elemental damage received Earth 2 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
0%
FireFir
175%
WindWin
80%
PoisonPoi
150%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
100%
Level
156
HP
318,593
Base EXP
0
Job EXP
0

Combat

ATK
1,901–2,712
MATK
479–614
DEF
217
MDEF
106
100% HIT
478
95% FLEE
453

Attributes

STR
124
AGI
122
VIT
136
INT
166
DEX
152
LUK
124
Aggressive

Sinister Obsidian drops

Your rates
2.5%
2.5%
15%
0.4%
Haunted Obsidian CardHaunted Obsidian CardCannot be stolen
0.01%

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
350 ms
Attack Delay
720 ms
Attack Motion
864 ms
Damage Motion
504 ms
Ai
4
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Sinister Obsidian skills

6
SkillLevelChanceCast / delayState & targetCondition
Earth Attribute AttackWeapon · 18525%0.5 s5 s recastattacktarget · cancelable: yesalways0
Earth SpikeEarth SpikeMagic · 90315%0.5 s5 s recastchasetarget · cancelable: noalways0
GrimtoothGrimtoothWeapon · 137350%No added delay0.5 s recastidletarget · cancelable: yesmystatuson0
HidingHidingNone · 5115%0.5 s5 s recastidleself · cancelable: yesalways0
HidingHidingNone · 5115%0.5 s50 s recastattackself · cancelable: yesalways0
SmiteSmiteWeapon · 250310%1 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

Hunted in quests

2
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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