RENEWAL / MONSTERS
Sinister Obsidian
#20263FormlessSmallEarth 2
Level156
HP318,593
SP1
Base EXP0
Job EXP0
Base ATK2,027
Base MATK225
DEF217
MDEF106
STR124
AGI122
VIT136
INT166
DEX152
LUK124
100% HIT478
95% FLEE453
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 350 ms
- Attack Delay
- 720 ms
- Attack Motion
- 864 ms
- Damage Motion
- 504 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Earth 2 defenseNeutral100%
Water100%
Earth0%
Fire175%
Wind80%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
1carat DiamondMiscellaneous · 730 | 2.5% | 2.5% | |
CoalMiscellaneous · 1003 | 2.5% | 2.5% | |
Dark Crystal FragmentMiscellaneous · 7315 | 15% | 15% | |
EluniumMiscellaneous · 985 | 0.4% | 0.4% | |
Haunted Obsidian CardCard · 27290 | 0.01% | 0.01% | Cannot be stolen |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Earth SpikeMagic · 90 | 3 | 15% | 0.5 s5 s recast | chasetarget · cancelable: no | always0 |
GrimtoothWeapon · 137 | 3 | 50% | No added delay0.5 s recast | idletarget · cancelable: yes | mystatuson0 |
HidingNone · 51 | 1 | 5% | 0.5 s5 s recast | idleself · cancelable: yes | always0 |
HidingNone · 51 | 1 | 5% | 0.5 s50 s recast | attackself · cancelable: yes | always0 |
SmiteWeapon · 250 | 3 | 10% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.








