RENEWAL / MONSTERS
Lichtern
FormlessSmallEarth 4
Elemental damage received Earth 4 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 0%
- FireFir
- 200%
- WindWin
- 60%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 151
- HP
- 133,451
- Base EXP
- 7,214
- Job EXP
- 7,537
Combat
- ATK
- 1,509–2,128
- MATK
- 1,328–2,285
- DEF
- 120
- MDEF
- 57
- 100% HIT
- 411
- 95% FLEE
- 398
Attributes
- STR
- 121
- AGI
- 60
- VIT
- 58
- INT
- 62
- DEX
- 102
- LUK
- 50
Lichtern drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 0 ms
- Attack Motion
- 2304 ms
- Damage Motion
- 480 ms
- Ai
- 21
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Lichtern
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Bifrost Tower 3FDungeon · ecl_tdun03 | 5 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Lichtern skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 3 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Earth SpikeMagic · 90 | 5 | 30% | 1 s5 s recast | chasetarget · cancelable: no | always0 |
Earth SpikeMagic · 90 | 5 | 30% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
QuagmireMagic · 92 | 5 | 5% | 0.7 s5 s recast | attackself · cancelable: no | always0 |
QuagmireMagic · 92 | 5 | 5% | 0.7 s5 s recast | chaseself · cancelable: no | always0 |
Stone CurseMagic · 16 | 8 | 20% | 0.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Stone CurseMagic · 16 | 8 | 20% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











