Game version
RENEWAL / MONSTERS

Yellow Teddy Bear

FormlessSmallWind 1

G_ILL_TEDDY_BEAR_Y

ANIMATION VIEWER

Yellow Teddy Bear

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Elemental damage received Wind 1 defense

NeutralNeu
100%
WaterWat
90%
EarthEar
150%
FireFir
100%
WindWin
25%
PoisonPoi
150%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
100%
Level
155
HP
294,044
Base EXP
0
Job EXP
0

Combat

ATK
1,712–2,439
MATK
478–599
DEF
200
MDEF
112
100% HIT
487
95% FLEE
455

Attributes

STR
102
AGI
132
VIT
102
INT
182
DEX
155
LUK
102
Passive

Yellow Teddy Bear drops

Your rates

No item drops in this database.

More combat details
SP
1
Attack Range
2 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
150 ms
Attack Delay
512 ms
Attack Motion
780 ms
Damage Motion
504 ms
Ai
24
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Yellow Teddy Bear skills

6
SkillLevelChanceCast / delayState & targetCondition
Curse AttackWeapon · 181510%0.5 s5 s recastchasetarget · cancelable: noalways0
GanbanteinGanbanteinNone · 483110%No added delay5 s recastattacktarget · cancelable: noskillused18
Lightning BoltLightning BoltMagic · 20215%1 s5 s recastchasetarget · cancelable: noalways0
Lightning BoltLightning BoltMagic · 2035%1.5 s10 s recastattacktarget · cancelable: noalways0
Lord of VermilionLord of VermilionMagic · 8535%1.5 s10 s recastattacktarget · cancelable: noalways0
Storm GustStorm GustMagic · 89310%1.5 s10 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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