RENEWAL / MONSTERS
EL1-A17T
FormlessLargeNeutral 3MVP
Elemental damage received Neutral 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 100%
- Level
- 118
- HP
- 16,412,000
- Base EXP
- 2,639,829
- Job EXP
- 2,292,824
Combat
- ATK
- 1,525–2,142
- MATK
- 863–1,376
- DEF
- 355
- MDEF
- 42
- 100% HIT
- 461
- 95% FLEE
- 465
Attributes
- STR
- 173
- AGI
- 143
- VIT
- 77
- INT
- 148
- DEX
- 202
- LUK
- 84
EL1-A17T drops
Your rates10%
EL A17T CardCannot be stolen0.01%
35%
Yggdrasil BerryMVP reward50%
Yggdrasil SeedMVP reward50%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 220 ms
- Attack Delay
- 128 ms
- Attack Motion
- 1004 ms
- Damage Motion
- 240 ms
- Ai
- 21
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
EL1-A17T skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 5 | 20% | No added delay1 min recast | chaseself · cancelable: no | always0 |
| Agility UpNone · 350 | 5 | 20% | No added delay1 min recast | chaseself · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 20% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Land ProtectorMagic · 288 | 3 | 100% | 0.5 s2.5 min recast | attackself · cancelable: no | groundattacked0 |
| Power UpNone · 349 | 5 | 20% | No added delay1 min recast | attackself · cancelable: no | always0 |
Sonic BlowWeapon · 136 | 10 | 10% | No added delay10 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











