Game version
RENEWAL / MONSTERS

E-EA2S

FormlessLargeNeutral 2

MD_E_EA2S

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E-EA2S

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Elemental damage received Neutral 2 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
100%
FireFir
100%
WindWin
100%
PoisonPoi
100%
HolyHol
100%
DarkDar
100%
GhostGho
70%
UndeadUnd
100%
Level
117
HP
26,200
Base EXP
2,724
Job EXP
2,395

Combat

ATK
1,085–1,514
MATK
299–413
DEF
101
MDEF
37
100% HIT
392
95% FLEE
348

Attributes

STR
110
AGI
75
VIT
47
INT
49
DEX
86
LUK
61
Aggressive

E-EA2S drops

Your rates
10%
E EA2S CardE EA2S CardCannot be stolen
0.01%
0.1%
12.5%

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
2 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
165 ms
Attack Delay
1552 ms
Attack Motion
1152 ms
Damage Motion
336 ms
Ai
4
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

E-EA2S skills

6
SkillLevelChanceCast / delayState & targetCondition
Defense disregard attackWeapon · 170120%No added delay2 s recastattacktarget · cancelable: noalways0
Guided AttackWeapon · 172510%No added delay5 s recastattacktarget · cancelable: noalways0
PneumaPneumaMagic · 25120%No added delay5 s recastattackself · cancelable: yeslongrangeattacked0
PneumaPneumaMagic · 25120%No added delay5 s recastchaseself · cancelable: nolongrangeattacked0
Stun AttackWeapon · 17955%1 s5 s recastattacktarget · cancelable: noalways0
Two Hand QuickenTwo Hand QuickenWeapon · 6030100%No added delay2 min recastattacktarget · cancelable: yesmyhpltmaxrate40

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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