Game version
RENEWAL / MONSTERS

Dolor

#20361DemihumanMediumPoison 2

EP17_1_DOLOR1

ANIMATION VIEWER

Dolor

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Level122
HP40,204
SP1
Base EXP4,467
Job EXP3,574
Base ATK1,129
Base MATK561
DEF227
MDEF28
STR74
AGI71
VIT83
INT69
DEX111
LUK2
100% HIT393
95% FLEE378

Combat details

Attack Range
5 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
1768 ms
Attack Motion
768 ms
Damage Motion
576 ms
Ai
5
Class
Normal

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Behavior & elements

Aggressive

Elemental damage received

Poison 2 defense
Neutral100%
Water150%
Earth150%
Fire150%
Wind150%
Poison0%
Holy75%
Dark75%
Ghost75%
Undead50%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Item drops

Using your server rates

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

Where to find Dolor

1 static spawns
MapAmountRespawn delayPositionReference
Rudus, Experiment Waste Disposal F1Rudus, Experiment Waste Disposal F1Town & interior · sp_rudus305 sMap-wideSource ↗

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

4
SkillLevelChanceCast / delayState & targetCondition
BashBashWeapon · 51020%1 s30 s recastattacktarget · cancelable: noalways0
Defense disregard attackWeapon · 170110%0.5 s5 s recastattacktarget · cancelable: noalways0
Poison Attribute AttackWeapon · 18835%0.5 s5 s recastattacktarget · cancelable: noalways0
Splash attackWeapon · 174120%No added delay5 s recastattacktarget · cancelable: yesattackpcge2

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

Hunted in quests

2
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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