RENEWAL / MONSTERS
Mutant Dolor
BruteMediumPoison 3
Elemental damage received Poison 3 defense
- NeutralNeu
- 100%
- WaterWat
- 125%
- EarthEar
- 125%
- FireFir
- 125%
- WindWin
- 125%
- PoisonPoi
- 0%
- HolyHol
- 50%
- DarkDar
- 50%
- GhostGho
- 50%
- UndeadUnd
- 25%
- Level
- 173
- HP
- 742,501
- Base EXP
- 67,500
- Job EXP
- 47,250
Combat
- ATK
- 3,266–4,728
- MATK
- 1,271–2,108
- DEF
- 305
- MDEF
- 68
- 100% HIT
- 476
- 95% FLEE
- 479
Attributes
- STR
- 169
- AGI
- 103
- VIT
- 109
- INT
- 121
- DEX
- 161
- LUK
- 6
Mutant Dolor drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 5 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1768 ms
- Attack Motion
- 768 ms
- Damage Motion
- 576 ms
- Ai
- 5
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Mutant Dolor
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Rudus, Experiment Waste Disposal F2Town & interior · sp_rudus2 | 45 | 5 s | Map-wide |
Rudus, Experiment Waste Disposal F3Town & interior · sp_rudus3 | 60 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Mutant Dolor skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
BashWeapon · 5 | 10 | 20% | 1 s30 s recast | attacktarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 10% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Poison Attribute AttackWeapon · 188 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Splash attackWeapon · 174 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | attackpcge2 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















