RENEWAL / MONSTERS
Verporte
BruteMediumPoison 2
Elemental damage received Poison 2 defense
- NeutralNeu
- 100%
- WaterWat
- 150%
- EarthEar
- 150%
- FireFir
- 150%
- WindWin
- 150%
- PoisonPoi
- 0%
- HolyHol
- 75%
- DarkDar
- 75%
- GhostGho
- 75%
- UndeadUnd
- 50%
- Level
- 186
- HP
- 2,390,934
- Base EXP
- 170,781
- Job EXP
- 119,547
Combat
- ATK
- 3,400–4,925
- MATK
- 1,860–3,147
- DEF
- 600
- MDEF
- 115
- 100% HIT
- 554
- 95% FLEE
- 452
Attributes
- STR
- 164
- AGI
- 168
- VIT
- 138
- INT
- 173
- DEX
- 121
- LUK
- 102
Verporte drops
Your rates
Invidia Bundle [2]Random options: AUTO_IMP_MELEE_20.05%
10%
Verporte CardCannot be stolen0.01%
2.5%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 180 ms
- Attack Delay
- 1344 ms
- Attack Motion
- 1344 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Verporte skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 2 | 20% | No added delay15 s recast | attacktarget · cancelable: yes | always0 |
Decrease AgilityMagic · 30 | 1 | 10% | 0.3 s30 s recast | chasetarget · cancelable: no | always0 |
| Poison Attribute AttackWeapon · 188 | 1 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Sleep attackWeapon · 182 | 4 | 20% | 0.5 s30 s recast | chasetarget · cancelable: no | always0 |
| Stone SkinMagic · 675 | 3 | 50% | 0.3 s1 min recast | attackself · cancelable: yes | myhpltmaxrate20 |
WaterballMagic · 86 | 1 | 5% | 0.3 s30 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











