RENEWAL / MONSTERS
Cleaning Robot
DemihumanMediumNeutral 2
Elemental damage received Neutral 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 70%
- UndeadUnd
- 100%
- Level
- 145
- HP
- 150,690
- Base EXP
- 13,699
- Job EXP
- 9,589
Combat
- ATK
- 2,020–2,897
- MATK
- 844–1,366
- DEF
- 439
- MDEF
- 84
- 100% HIT
- 453
- 95% FLEE
- 397
Attributes
- STR
- 121
- AGI
- 108
- VIT
- 98
- INT
- 90
- DEX
- 107
- LUK
- 76
Cleaning Robot drops
Your rates
Bath Administrator CardCannot be stolen0.01%
5%
0.03%
Pride Steel [2]Random options: AUTO_IMP_MELEE_20.03%
0.1%
0.5%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 960 ms
- Attack Motion
- 960 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Cleaning Robot skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Freezing TrapWeapon · 121 | 3 | 20% | 0.3 s1 min recast | idletarget · cancelable: yes | always0 |
PierceWeapon · 56 | 4 | 20% | No added delay10 s recast | attacktarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 30% | No added delay5 min recast | chaseself · cancelable: yes | mobnearbygt23 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked0 |
| Water Attribute AttackWeapon · 184 | 2 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
WaterballMagic · 86 | 1 | 20% | 1.5 s30 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














