Game version
RENEWAL / MONSTERS

Ifodes

#2558DemihumanMediumNeutral 1

GEFFEN_MAGE_8

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Ifodes

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You’re viewing Renewal.
No matching Pre-Renewal record.
Level140
HP1,400,000
Base EXP46,150
Job EXP20,790
Base ATK483
Base MATK483
DEF120
MDEF60

Combat details

Aggressive
STR150
AGI100
VIT100
INT50
DEX170
LUK100
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
800 ms
Attack Motion
768 ms
Damage Motion
480 ms
Ai
4
Class
Normal

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Elemental damage received

Neutral 1 defense
Neutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost90%
Undead100%

Damage multiplier for each attacking element, before other modifiers. Negative values indicate absorption.

Item drops

Using your server rates
ItemBase chanceYour chanceNotes
Ifodes CardIfodes CardCard · 272580.01%0.01%Cannot be stolen

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Monster skills

4
SkillLevelChanceCast / delayState & targetCondition
Clashing SpiralClashing SpiralWeapon · 397530%1 s10 s recastattacktarget · cancelable: yesalways0
EndureEndureWeapon · 81030%No added delay10 s recastattackself · cancelable: yesalways0
Magnum BreakMagnum BreakWeapon · 72530%0.5 s5 s recastattackself · cancelable: yesalways0
Millenium Shield 2None · 707130%1 s10 s recastattackself · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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All data & sources

View on rAthena ↗

Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage

Full database properties
Id
2558
Aegis Name
GEFFEN_MAGE_8
Name
Ifodes
Level
140
Hp
1400000
Base Exp
46150
Job Exp
20790
Attack
483
Attack2
483
Defense
120
Magic Defense
60
Str
150
Agi
100
Vit
100
Int
50
Dex
170
Luk
100
Attack Range
1
Skill Range
10
Chase Range
12
Size
Medium
Race
Demihuman
Element
Neutral
Element Level
1
Walk Speed
200
Attack Delay
800
Attack Motion
768
Client Attack Motion
576
Damage Motion
480
Ai
4
Drops
Item
Hyper_Death_Card
Rate
1
Steal Protected
Yes
Image Source
iRO/data.grf/data/sprite/몬스터/geffen_mage_8.spr
Monster Poster Image
/static/assets/monsters/cae9870968e2f5ea6b3e61fe.webp
Monster Animation
actor
/static/preview/actors/06dcb3ec0c05bf3bc7658975.json.gz
actions
id
0
name
Idle
directions
0
1
2
3
4
5
6
7
id
1
name
Walk
directions
0
1
2
3
4
5
6
7
id
2
name
Attack
directions
0
1
2
3
4
5
6
7
id
3
name
Hit
directions
0
1
2
3
4
5
6
7
id
4
name
Death
directions
0
1
2
3
4
5
6
7
source
iRO/data.grf
idle direction
0
idle frames
6
idle delay
96.0
idle
/static/assets/monsters/5c81c368a0228efcf27918b3.webp
animated
Yes
width
70
height
93
Full monster skill conditions and values

Clashing Spiral

Monster
2558
Info
Ifodes@LK_SPIRALPIERCE
State
attack
Skill
397
Level
5
Rate
3000
Cast Time
1000
Delay
10000
Cancelable
yes
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Endure

Monster
2558
Info
Ifodes@SM_ENDURE
State
attack
Skill
8
Level
10
Rate
3000
Cast Time
0
Delay
10000
Cancelable
yes
Target
self
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Magnum Break

Monster
2558
Info
Ifodes@SM_MAGNUM
State
attack
Skill
7
Level
25
Rate
3000
Cast Time
500
Delay
5000
Cancelable
yes
Target
self
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Millenium Shield 2

Monster
2558
Info
Ifodes@NPC_MILLENNIUMSHIELD
State
attack
Skill
707
Level
1
Rate
3000
Cast Time
1000
Delay
10000
Cancelable
yes
Target
self
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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