RENEWAL / MONSTERS
Enraged High Priest
DemihumanMediumNeutral 3
Elemental damage received Neutral 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 100%
- Level
- 140
- HP
- 375,000
- Base EXP
- 4,200
- Job EXP
- 3,764
Combat
- ATK
- 796–1,092
- MATK
- 460–640
- DEF
- 150
- MDEF
- 80
- 100% HIT
- 413
- 95% FLEE
- 368
Attributes
- STR
- 64
- AGI
- 73
- VIT
- 70
- INT
- 110
- DEX
- 83
- LUK
- 40
Enraged High Priest drops
Your rates100%
10%
5%
10%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 180 ms
- Attack Delay
- 1100 ms
- Attack Motion
- 1100 ms
- Damage Motion
- 480 ms
- Ai
- 21
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Enraged High Priest skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 4 | 100% | No added delay30 s recast | attackself · cancelable: yes | myhpltmaxrate30 |
| Critical WoundsWeapon · 673 | 4 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Defense disregard attackWeapon · 170 | 3 | 10% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| HallucinationMagic · 207 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: yes | always |
| Power UpNone · 349 | 4 | 100% | No added delay30 s recast | attackself · cancelable: yes | myhpltmaxrate50 |
Two Hand QuickenWeapon · 60 | 3 | 100% | No added delay2 min recast | attackself · cancelable: yes | myhpltmaxrate30 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
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