RENEWAL / MONSTERS
Heart Hunter Skirmisher
#20681DemihumanMediumNeutral 2
You’re viewing Renewal.
No matching Pre-Renewal record.Level130
HP180,367
Base EXP0
Job EXP0
Base ATK1,300
Base MATK581
DEF334
MDEF73
Combat details
STR80
AGI113
VIT68
INT67
DEX102
LUK77
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 864 ms
- Attack Motion
- 1268 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Elemental damage received
Neutral 2 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost70%
Undead100%
Damage multiplier for each attacking element, before other modifiers. Negative values indicate absorption.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Defense disregard attackWeapon · 170 | 1 | 30% | No added delay10 s recast | chasetarget · cancelable: yes | always0 |
Divest ShieldWeapon · 216 | 3 | 30% | No added delay1 min recast | attacktarget · cancelable: yes | always0 |
Magnum BreakWeapon · 7 | 5 | 50% | No added delay5 s recast | attackself · cancelable: yes | attackpcge2 |
Sand AttackWeapon · 149 | 1 | 20% | 0.3 s30 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
LOOK A LITTLE CLOSER
View on rAthena ↗All data & sources
Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage
Full database properties
- Id
- 20681
- Aegis Name
- G_EP17_2_HEART_HUNTER
- Name
- Heart Hunter Skirmisher
- Level
- 130
- Hp
- 180367
- Attack
- 1300
- Attack2
- 581
- Defense
- 334
- Magic Defense
- 73
- Str
- 80
- Agi
- 113
- Vit
- 68
- Int
- 67
- Dex
- 102
- Luk
- 77
- Attack Range
- 1
- Skill Range
- 10
- Chase Range
- 12
- Size
- Medium
- Race
- Demihuman
- Element
- Neutral
- Element Level
- 2
- Walk Speed
- 150
- Attack Delay
- 864
- Attack Motion
- 1268
- Client Attack Motion
- 960
- Damage Motion
- 480
- Ai
- 4
- Image Source
- iRO/data.grf/data/sprite/몬스터/heart_hunter_n.spr
- Monster Poster Image
- /static/assets/monsters/831ea27a7aebbbf7a2bc9afa.webp
- Monster Animation
- actor
- /static/preview/actors/a064176ee9dfa0c3f0fcda8e.json.gz
- actions
- id
- 0
- name
- Idle
- directions
- 01234567
- id
- 1
- name
- Walk
- directions
- 01234567
- id
- 2
- name
- Attack
- directions
- 01234567
- id
- 3
- name
- Hit
- directions
- 01234567
- id
- 4
- name
- Death
- directions
- 01234567
- source
- iRO/data.grf
- idle direction
- 0
- idle frames
- 6
- idle delay
- 96.0
- idle
- /static/assets/monsters/0b17f8fc53b5620ad16816ad.webp
- animated
- Yes
- width
- 42
- height
- 92
Full monster skill conditions and values
Defense disregard attack
- Monster
- 20681
- Info
- G_EP17_2_HEART_HUNTER@NPC_CRITICALSLASH
- State
- chase
- Skill
- 170
- Level
- 1
- Rate
- 3000
- Cast Time
- 0
- Delay
- 10000
- Cancelable
- yes
- Target
- target
- Condition
- always
- Condition Value
- 0
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat
Divest Shield
- Monster
- 20681
- Info
- G_EP17_2_HEART_HUNTER@RG_STRIPSHIELD
- State
- attack
- Skill
- 216
- Level
- 3
- Rate
- 3000
- Cast Time
- 0
- Delay
- 60000
- Cancelable
- yes
- Target
- target
- Condition
- always
- Condition Value
- 0
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat
Magnum Break
- Monster
- 20681
- Info
- G_EP17_2_HEART_HUNTER@SM_MAGNUM
- State
- attack
- Skill
- 7
- Level
- 5
- Rate
- 5000
- Cast Time
- 0
- Delay
- 5000
- Cancelable
- yes
- Target
- self
- Condition
- attackpcge
- Condition Value
- 2
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat
Sand Attack
- Monster
- 20681
- Info
- G_EP17_2_HEART_HUNTER@TF_SPRINKLESAND
- State
- attack
- Skill
- 149
- Level
- 1
- Rate
- 2000
- Cast Time
- 300
- Delay
- 30000
- Cancelable
- yes
- Target
- target
- Condition
- always
- Condition Value
- 0
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat


