RENEWAL / MONSTERS
Heart Hunter
DemihumanLargeNeutral 2
Elemental damage received Neutral 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 70%
- UndeadUnd
- 100%
- Level
- 185
- HP
- 2,368,675
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 2,388–3,433
- MATK
- 955–1,548
- DEF
- 416
- MDEF
- 103
- 100% HIT
- 565
- 95% FLEE
- 510
Attributes
- STR
- 113
- AGI
- 180
- VIT
- 77
- INT
- 80
- DEX
- 180
- LUK
- 67
Heart Hunter drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 576 ms
- Attack Motion
- 288 ms
- Damage Motion
- 360 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Heart Hunter skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Blast MineMisc · 122 | 3 | 20% | 0.5 s3 min recast | idletarget · cancelable: no | always0 |
| Blind AttackWeapon · 177 | 3 | 10% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 5% | No added delay30 s recast | chaseself · cancelable: yes | always0 · 0x0091 |
| EmotionNone · 197 | 1 | 20% | No added delay30 s recast | idleself · cancelable: yes | always0 · 0x2085 |
| Multi-stage AttackWeapon · 171 | 2 | 30% | 0.5 s15 s recast | attacktarget · cancelable: yes | always0 |
Sand AttackWeapon · 149 | 1 | 30% | No added delay30 s recast | attacktarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 30% | No added delay5 min recast | chaseself · cancelable: yes | mobnearbygt23 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







