RENEWAL / MONSTERS
Deep Sea Obeaune
DemonMediumWater 3
Elemental damage received Water 3 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 70%
- WindWin
- 200%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 151
- HP
- 700,000
- Base EXP
- 1,100
- Job EXP
- 1,210
Combat
- ATK
- 1,518–2,119
- MATK
- 3,075–5,382
- DEF
- 68
- MDEF
- 326
- 100% HIT
- 438
- 95% FLEE
- 492
Attributes
- STR
- 166
- AGI
- 87
- VIT
- 101
- INT
- 233
- DEX
- 196
- LUK
- 55
Deep Sea Obeaune drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1872 ms
- Attack Motion
- 672 ms
- Damage Motion
- 288 ms
- Ai
- 20
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Deep Sea Obeaune skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 2 |
Full DivestmentWeapon · 476 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Lex DivinaMagic · 76 | 5 | 5% | 1 s5 s recast | attacktarget · cancelable: yes | always0 |
Lex DivinaMagic · 76 | 5 | 5% | 1 s5 s recast | chasetarget · cancelable: yes | always0 |
| StopNone · 342 | 1 | 1% | No added delay10 min recast | attacktarget · cancelable: yes | always0 |
| Water Attribute AttackWeapon · 184 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
WaterballMagic · 86 | 4 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














