RENEWAL / MONSTERS
Pot Dofle
FishSmallWater 2
Elemental damage received Water 2 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 80%
- WindWin
- 175%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 115
- HP
- 19,235
- Base EXP
- 2,246
- Job EXP
- 2,150
Combat
- ATK
- 677–892
- MATK
- 296–423
- DEF
- 122
- MDEF
- 55
- 100% HIT
- 369
- 95% FLEE
- 374
Attributes
- STR
- 133
- AGI
- 54
- VIT
- 78
- INT
- 33
- DEX
- 114
- LUK
- 26
Pot Dofle drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 180 ms
- Attack Delay
- 1008 ms
- Attack Motion
- 936 ms
- Damage Motion
- 432 ms
- Ai
- 3
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Pot Dofle
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Undersea Tunnel B6Dungeon · iz_dun05 | 30 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Pot Dofle skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
HealMagic · 28 | 1 | 100% | 0.5 s5 s recast | chasefriend · cancelable: no | friendhpltmaxrate60 |
HealMagic · 28 | 1 | 100% | 0.5 s5 s recast | attackfriend · cancelable: no | friendhpltmaxrate60 |
Spear BoomerangWeapon · 59 | 5 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Stone SkinMagic · 675 | 3 | 10% | 0.5 s30 s recast | chaseself · cancelable: no | myhpltmaxrate30 |
| Stone SkinMagic · 675 | 3 | 10% | 0.5 s30 s recast | attackself · cancelable: no | myhpltmaxrate30 |
| Water Attribute AttackWeapon · 184 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















