RENEWAL / MONSTERS
Samurai Soheon
DemihumanMediumWind 3
Elemental damage received Wind 3 defense
- NeutralNeu
- 100%
- WaterWat
- 70%
- EarthEar
- 200%
- FireFir
- 100%
- WindWin
- 0%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 137
- HP
- 502,015
- Base EXP
- 15,715
- Job EXP
- 13,794
Combat
- ATK
- 1,527–2,164
- MATK
- 988–1,609
- DEF
- 210
- MDEF
- 178
- 100% HIT
- 581
- 95% FLEE
- 528
Attributes
- STR
- 118
- AGI
- 244
- VIT
- 98
- INT
- 126
- DEX
- 246
- LUK
- 102
Samurai Soheon drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 120 ms
- Attack Delay
- 1000 ms
- Attack Motion
- 1008 ms
- Damage Motion
- 432 ms
- Ai
- 21
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Samurai Soheon
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Corridor of the Abyss - Ancient WindTown & interior · gld2_pay | 1 | 30 min + 0–10 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Samurai Soheon skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Critical WoundsWeapon · 673 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| InvisibleNone · 353 | 1 | 20% | 1 s30 s recast | chaseself · cancelable: yes | always0 |
SanctuaryMagic · 70 | 10 | 20% | No added delay10 s recast | attacktarget · cancelable: yes | always0 |
Sonic BlowWeapon · 136 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| StopNone · 342 | 1 | 20% | 0.5 s15 s recast | attacktarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 10% | No added delay30 s recast | idleself · cancelable: yes | always0 |
WaterballMagic · 86 | 3 | 20% | 1 s5 s recast | chasetarget · cancelable: yes | always0 |
WaterballMagic · 86 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















