Morin
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 160 ms
- Attack Delay
- 864 ms
- Attack Motion
- 400 ms
- Damage Motion
- 288 ms
- Ai
- 21
- Class
- Boss
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Dark 3 defenseNormal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Crystal PumpsArmor · 2407 | 0.5% | 0.5% | |
High HeelsArmor · 2409 | 1% | 1% | |
RougeMiscellaneous · 739 | 30% | 30% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Morin
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 4 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Geoborg CastleTown & interior · te_prtcas01 | 1 | Script controlled | 99, 176 | Source ↗ |
Geoborg CastleTown & interior · te_prtcas01 | 1 | Script controlled | 191, 182 | Source ↗ |
Te Aldecas1Town & interior · te_aldecas1 | 1 | Script controlled | 207, 148 | Source ↗ |
Te Aldecas1Town & interior · te_aldecas1 | 1 | Script controlled | 216, 26 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
12| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
CloakingWeapon · 135 | 3 | 20% | 0.2 s5 s recast | attackself · cancelable: no | always0 |
CloakingWeapon · 135 | 3 | 20% | 0.2 s5 s recast | idleself · cancelable: no | always0 |
CloakingWeapon · 135 | 3 | 20% | 0.2 s5 s recast | chaseself · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 10% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
GrimtoothWeapon · 137 | 5 | 100% | No added delayNo added delay recast | idlerandomtarget · cancelable: no | always0 |
GrimtoothWeapon · 137 | 5 | 100% | No added delayNo added delay recast | chasetarget · cancelable: no | skillused18 |
GrimtoothWeapon · 137 | 5 | 20% | No added delayNo added delay recast | chasetarget · cancelable: no | always0 |
| Poison Attribute AttackWeapon · 188 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Sonic BlowWeapon · 136 | 10 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Stun AttackWeapon · 179 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Venom DustWeapon · 140 | 10 | 20% | No added delay50 s recast | idlerandomtarget · cancelable: no | always0 |
Venom DustWeapon · 140 | 10 | 20% | No added delay50 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.








