RENEWAL / MONSTERS
Samurai Specter
DemihumanLargeDark 3MVP
Elemental damage received Dark 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 175%
- DarkDar
- 0%
- GhostGho
- 70%
- UndeadUnd
- 0%
- Level
- 100
- HP
- 901,000
- Base EXP
- 451,008
- Job EXP
- 327,294
Combat
- ATK
- 2,529–3,671
- MATK
- 821–1,382
- DEF
- 296
- MDEF
- 140
- 100% HIT
- 461
- 95% FLEE
- 431
Attributes
- STR
- 145
- AGI
- 161
- VIT
- 88
- INT
- 66
- DEX
- 186
- LUK
- 60
Samurai Specter drops
Your rates2.5%
17.5%
15%
0.01%
Samurai Spector CardCannot be stolen0.01%
31.53%
0.5%
EluniumMVP reward55%
Mysterious Combination BundleMVP reward50%
Yggdrasil SeedMVP reward35%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 3 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 135 ms
- Attack Delay
- 874 ms
- Attack Motion
- 1344 ms
- Damage Motion
- 576 ms
- Ai
- 21
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Samurai Specter
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Amatsu Underground ShrineDungeon · ama_dun03 | 1 | 1.52 h + 0–10 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Samurai Specter skills
23| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 5 | 100% | No added delay2 min recast | attackself · cancelable: yes | myhpltmaxrate30 |
Brandish SpearWeapon · 57 | 10 | 20% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Break armorWeapon · 344 | 10 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Break helmWeapon · 345 | 10 | 20% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
| Break shieldWeapon · 346 | 10 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Follower SummonsMagic · 196 | 5 | 100% | 0.7 s10 s recast | attackself · cancelable: no | slavele2 · 1560 |
| Follower SummonsMagic · 196 | 5 | 100% | 0.7 s10 s recast | idleself · cancelable: no | slavele2 · 1560 |
| Guided AttackWeapon · 172 | 5 | 5% | No added delay20 s recast | attacktarget · cancelable: no | always0 |
HealMagic · 28 | 11 | 100% | No added delay10 s recast | idleself · cancelable: yes | myhpltmaxrate50 |
| Hell's JudgementWeapon · 662 | 10 | 100% | 1 s10 s recast | chaseself · cancelable: no | always0 |
| Hell's JudgementWeapon · 662 | 10 | 100% | 1 s10 s recast | attackself · cancelable: no | always0 |
| Power UpNone · 349 | 5 | 100% | No added delay30 s recast | attackself · cancelable: yes | myhpltmaxrate30 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 |
SnatchWeapon · 219 | 10 | 20% | No added delay1 min recast | attacktarget · cancelable: no | always0 |
Soul DestroyerWeapon · 379 | 10 | 100% | 0.5 s5 s recast | idletarget · cancelable: no | longrangeattacked |
Soul DestroyerWeapon · 379 | 10 | 50% | 0.5 s10 s recast | chasetarget · cancelable: no | always0 |
Soul DestroyerWeapon · 379 | 10 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 50% | 1 s5 s recast | idleself · cancelable: yes | myhpltmaxrate20 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | chaseself · cancelable: yes | skillused18 |
Two Hand QuickenWeapon · 60 | 30 | 100% | No added delay2 min recast | attackself · cancelable: yes | myhpltmaxrate30 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















