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RENEWAL / MONSTERS

Dwigh

#2562DemihumanMediumGhost 2

GEFFEN_MAGE_12

ANIMATION VIEWER

Dwigh

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You’re viewing Renewal.
No matching Pre-Renewal record.
Level160
HP7,000,000
Base EXP151,317
Job EXP135,300
Base ATK1,500
Base MATK1,500
DEF175
MDEF65

Combat details

AggressiveDetects hidden playersStatus immuneKnockback immune
STR50
AGI100
VIT100
INT250
DEX220
LUK100
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
800 ms
Attack Motion
768 ms
Damage Motion
480 ms
Ai
4
Class
Boss

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Elemental damage received

Ghost 2 defense
Neutral70%
Water100%
Earth100%
Fire100%
Wind100%
Poison75%
Holy100%
Dark100%
Ghost150%
Undead125%

Damage multiplier for each attacking element, before other modifiers. Negative values indicate absorption.

Item drops

Using your server rates
ItemBase chanceYour chanceNotes
Dwigh CardDwigh CardCard · 272620.01%0.01%Cannot be stolen

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Monster skills

4
SkillLevelChanceCast / delayState & targetCondition
Fire PillarFire PillarMagic · 80530%0.5 s5 s recastattackaround2 · cancelable: yesalways0
Lord of VermilionLord of VermilionMagic · 85510%2 s15 s recastattacktarget · cancelable: yesalways0
Slow CastNone · 672510%1 s15 s recastattackself · cancelable: yesalways0
Soul StrikeSoul StrikeMagic · 131010%0.5 s10 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

LOOK A LITTLE CLOSER

All data & sources

View on rAthena ↗

Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage

Full database properties
Id
2562
Aegis Name
GEFFEN_MAGE_12
Name
Dwigh
Level
160
Hp
7000000
Base Exp
151317
Job Exp
135300
Attack
1500
Attack2
1500
Defense
175
Magic Defense
65
Str
50
Agi
100
Vit
100
Int
250
Dex
220
Luk
100
Attack Range
1
Skill Range
10
Chase Range
12
Size
Medium
Race
Demihuman
Element
Ghost
Element Level
2
Walk Speed
200
Attack Delay
800
Attack Motion
768
Client Attack Motion
576
Damage Motion
480
Ai
4
Class
Boss
Drops
Item
Dy_Card
Rate
1
Steal Protected
Yes
Image Source
iRO/data.grf/data/sprite/몬스터/geffen_mage_12.spr
Monster Poster Image
/static/assets/monsters/31b99dd16a9097826cafdaac.webp
Monster Animation
actor
/static/preview/actors/c432d3bfe1825f51125202b6.json.gz
actions
id
0
name
Idle
directions
0
1
2
3
4
5
6
7
id
1
name
Walk
directions
0
1
2
3
4
5
6
7
id
2
name
Attack
directions
0
1
2
3
4
5
6
7
id
3
name
Hit
directions
0
1
2
3
4
5
6
7
id
4
name
Death
directions
0
1
2
3
4
5
6
7
source
iRO/data.grf
idle direction
0
idle frames
6
idle delay
96.0
idle
/static/assets/monsters/d33398a696ab140245b6019e.webp
animated
Yes
width
47
height
106
Full monster skill conditions and values

Fire Pillar

Monster
2562
Info
Dwigh@WZ_FIREPILLAR
State
attack
Skill
80
Level
5
Rate
3000
Cast Time
500
Delay
5000
Cancelable
yes
Target
around2
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Lord of Vermilion

Monster
2562
Info
Dwigh@WZ_VERMILION
State
attack
Skill
85
Level
5
Rate
1000
Cast Time
2000
Delay
15000
Cancelable
yes
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Slow Cast

Monster
2562
Info
Dwigh@NPC_SLOWCAST
State
attack
Skill
672
Level
5
Rate
1000
Cast Time
1000
Delay
15000
Cancelable
yes
Target
self
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Soul Strike

Monster
2562
Info
Dwigh@MG_SOULSTRIKE
State
attack
Skill
13
Level
10
Rate
1000
Cast Time
500
Delay
10000
Cancelable
yes
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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