RENEWAL / MONSTERS
High Wizard Kathryne
#1645DemihumanMediumGhost 3
Level160
HP4,500,000
SP1
Base EXP0
Job EXP0
Base ATK2,097
Base MATK4,254
DEF215
MDEF555
STR165
AGI190
VIT142
INT236
DEX299
LUK93
100% HIT550
95% FLEE604
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1152 ms
- Attack Motion
- 384 ms
- Damage Motion
- 288 ms
- Ai
- 21
- Class
- Boss
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Ghost 3 defenseNeutral50%
Water100%
Earth100%
Fire100%
Wind100%
Poison50%
Holy100%
Dark100%
Ghost175%
Undead150%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
CarniumMiscellaneous · 6223 | 0.5% | 0.5% | |
Old Purple BoxConsumable · 617 | 0.05% | 0.05% | Cannot be stolen |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find High Wizard Kathryne
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Somatology Laboratory F3Dungeon · lhz_dun03 | 1 | 43 min + 0–41 min | 138, 138Area ±36, ±34 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
24| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Fire PillarMagic · 80 | 10 | 50% | 0.2 s2 s recast | idlearound2 · cancelable: yes | always0 |
Fire PillarMagic · 80 | 10 | 20% | 0.2 sNo added delay recast | attacktarget · cancelable: yes | always0 |
GanbanteinNone · 483 | 5 | 100% | 0.5 s7 s recast | attacktarget · cancelable: no | always0 |
Heaven's DriveMagic · 91 | 5 | 20% | No added delay20 s recast | attacktarget · cancelable: yes | always0 |
Lord of VermilionMagic · 85 | 21 | 100% | 1 s10 s recast | idlerandomtarget · cancelable: no | always0 |
Lord of VermilionMagic · 85 | 21 | 100% | 1 s10 s recast | chasetarget · cancelable: no | skillused18 |
Lord of VermilionMagic · 85 | 21 | 100% | 1 s20 s recast | chasetarget · cancelable: no | always0 |
Lord of VermilionMagic · 85 | 21 | 100% | 1 s20 s recast | attacktarget · cancelable: no | always0 |
Meteor StormMagic · 83 | 1 | 100% | No added delayNo added delay recast | idletarget · cancelable: yes | rudeattacked |
Meteor StormMagic · 83 | 1 | 50% | No added delay5 s recast | walktarget · cancelable: yes | rudeattacked |
Meteor StormMagic · 83 | 11 | 100% | 1 s10 s recast | idlerandomtarget · cancelable: no | always0 |
Meteor StormMagic · 83 | 11 | 100% | 1 s10 s recast | chasetarget · cancelable: no | skillused18 |
Meteor StormMagic · 83 | 11 | 100% | 1 s20 s recast | chasetarget · cancelable: no | always0 |
Meteor StormMagic · 83 | 11 | 100% | 1 s20 s recast | attacktarget · cancelable: no | always0 |
Napalm VulcanMagic · 400 | 5 | 20% | 1 s2 s recast | chasetarget · cancelable: no | always0 |
SightMagic · 10 | 1 | 5% | No added delay5 s recast | idleself · cancelable: yes | always0 |
SightMagic · 10 | 1 | 100% | No added delay5 s recast | idleself · cancelable: yes | skillused137 |
Storm GustMagic · 89 | 10 | 100% | 1 s10 s recast | idlerandomtarget · cancelable: no | always0 |
Storm GustMagic · 89 | 10 | 100% | 1 s10 s recast | chasetarget · cancelable: no | skillused18 |
Storm GustMagic · 89 | 10 | 100% | 1 s20 s recast | chasetarget · cancelable: no | always0 |
Storm GustMagic · 89 | 10 | 100% | 1 s20 s recast | attacktarget · cancelable: no | always0 |
| Suicide bombingMisc · 173 | 1 | 20% | 2 sNo added delay recast | attackself · cancelable: no | myhpltmaxrate3 |
WaterballMagic · 86 | 5 | 50% | No added delay3 s recast | chasetarget · cancelable: yes | always0 |
WaterballMagic · 86 | 5 | 50% | No added delay3 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











