RENEWAL / MONSTERS
Novus Ringleader
DragonSmallNeutral 1
Elemental damage received Neutral 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 90%
- UndeadUnd
- 100%
- Level
- 90
- HP
- 26,285
- Base EXP
- 5,515
- Job EXP
- 15,570
Combat
- ATK
- 476–632
- MATK
- 154–189
- DEF
- 95
- MDEF
- 48
- 100% HIT
- 346
- 95% FLEE
- 343
Attributes
- STR
- 74
- AGI
- 56
- VIT
- 57
- INT
- 25
- DEX
- 108
- LUK
- 45
Novus Ringleader drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 110 ms
- Attack Delay
- 151 ms
- Attack Motion
- 288 ms
- Damage Motion
- 360 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Novus Ringleader
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Hugel Field F1Field · hu_fild01 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Novus Ringleader skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
BashWeapon · 5 | 5 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always · 22 |
| Follower SummonsMagic · 196 | 2 | 100% | 0.7 s30 s recast | idleself · cancelable: no | slavele0 · 1715 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always |
| Piercing AttackWeapon · 158 | 2 | 5% | No added delay5 s recast | attacktarget · cancelable: no | always |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







