RENEWAL / MONSTERS
Novus
DragonSmallNeutral 1
Elemental damage received Neutral 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 90%
- UndeadUnd
- 100%
- Level
- 84
- HP
- 4,084
- Base EXP
- 1,002
- Job EXP
- 937
Combat
- ATK
- 362–475
- MATK
- 172–201
- DEF
- 88
- MDEF
- 28
- 100% HIT
- 327
- 95% FLEE
- 337
Attributes
- STR
- 53
- AGI
- 43
- VIT
- 43
- INT
- 55
- DEX
- 108
- LUK
- 58
Novus drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 252 ms
- Attack Motion
- 816 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Novus
6 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Abyss Lakes Underground Cave F1Town & interior · abyss_01 | 9 | 5 s | Map-wide |
Abyss Lakes Underground Cave F2Town & interior · abyss_02 | 5 | 5 s | Map-wide |
Hugel Abyss LakeField · hu_fild05 | 130 | 5 s | Map-wide |
Hugel FieldField · hu_fild02 | 37 | 5 s | Map-wide |
Hugel Field F1Field · hu_fild01 | 36 | 5 s | Map-wide |
Hugel Field F4Field · hu_fild04 | 100 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Novus skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
BashWeapon · 5 | 5 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 22 |
| HallucinationMagic · 207 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: yes | always0 |
| Silence AttackWeapon · 178 | 3 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












