RENEWAL / MONSTERS
Metaling Ringleader
FormlessSmallNeutral 1
Elemental damage received Neutral 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 90%
- UndeadUnd
- 100%
- Level
- 81
- HP
- 19,310
- Base EXP
- 4,770
- Job EXP
- 13,335
Combat
- ATK
- 389–514
- MATK
- 125–148
- DEF
- 69
- MDEF
- 28
- 100% HIT
- 311
- 95% FLEE
- 286
Attributes
- STR
- 58
- AGI
- 30
- VIT
- 49
- INT
- 17
- DEX
- 60
- LUK
- 5
Metaling Ringleader drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 384 ms
- Attack Motion
- 672 ms
- Damage Motion
- 480 ms
- Ai
- 2
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Metaling Ringleader
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Einbroch Field F7Field · ein_fild07 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Metaling Ringleader skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Divest WeaponWeapon · 215 | 3 | 5% | No added delay10 s recast | attacktarget · cancelable: no | always |
| Follower SummonsMagic · 196 | 2 | 100% | 0.7 s30 s recast | idleself · cancelable: no | slavele0 · 1613 |
GuardWeapon · 249 | 5 | 5% | No added delay5 min recast | attackself · cancelable: yes | always |
GuardWeapon · 249 | 5 | 5% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
MammoniteWeapon · 42 | 5 | 10% | 0.8 s5 s recast | attacktarget · cancelable: yes | always |
Shield ReflectWeapon · 252 | 3 | 10% | No added delay3.33 min recast | attackself · cancelable: no | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















