RENEWAL / MONSTERS
Furious Dark Priest
DemonMediumUndead 4
Elemental damage received Undead 4 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 200%
- WindWin
- 100%
- PoisonPoi
- 0%
- HolyHol
- 200%
- DarkDar
- 0%
- GhostGho
- 175%
- UndeadUnd
- 0%
- Level
- 98
- HP
- 54,215
- Base EXP
- 7,415
- Job EXP
- 18,165
Combat
- ATK
- 518–725
- MATK
- 368–523
- DEF
- 56
- MDEF
- 30
- 100% HIT
- 376
- 95% FLEE
- 337
Attributes
- STR
- 5
- AGI
- 78
- VIT
- 41
- INT
- 89
- DEX
- 94
- LUK
- 42
Furious Dark Priest drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 500 ms
- Attack Motion
- 1252 ms
- Damage Motion
- 476 ms
- Ai
- 13
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Furious Dark Priest
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Glastheim Underground ChurchyardDungeon · gl_chyard | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Furious Dark Priest skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| BleedingWeapon · 660 | 3 | 0.1% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Cross of DarknessWeapon · 338 | 3 | 50% | No added delay10 s recast | attacktarget · cancelable: yes | always |
| Dark BreathMagic · 202 | 2 | 5% | 0.8 s30 s recast | chasetarget · cancelable: yes | always |
| Shadow Attribute AttackWeapon · 190 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: yes | always |
SnapNone · 264 | 1 | 100% | No added delay5 s recast | chasetarget · cancelable: yes | skillused18 |
| Undead Attribute ChangeWeapon · 348 | 1 | 3% | 1 s30 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












