Game version
RENEWAL / MONSTERS

System message

#3253DemonLargeDark 1

SYS_MSG

ANIMATION VIEWER

System message

Loading original animations…

You’re viewing Renewal.
No matching Pre-Renewal record.
Level160
HP100
Base EXP0
Job EXP0
Base ATK1
Base MATK1
DEF276
MDEF99

Combat details

AggressiveDetects hidden playersStatus immuneSkill immune
STR0
AGI0
VIT0
INT188
DEX0
LUK0
Attack Range
12 cells
Skill Range
0 cells
Chase Range
0 cells
Walk Speed
1000 ms
Attack Delay
3000 ms
Attack Motion
600 ms
Damage Motion
550 ms
Ai
21
Class
Battlefield
DetectorIgnore MagicIgnore MeleeIgnore MiscIgnore Ranged

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Elemental damage received

Dark 1 defense
Neutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison75%
Holy125%
Dark0%
Ghost90%
Undead0%

Damage multiplier for each attacking element, before other modifiers. Negative values indicate absorption.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Monster skills

3
SkillLevelChanceCast / delayState & targetCondition
HealHealMagic · 281150%0.5 s5 s recastattackfriend · cancelable: yesfriendhpltmaxrate50
HealHealMagic · 281150%0.5 s5 s recastchasefriend · cancelable: yesfriendhpltmaxrate50
HealHealMagic · 281150%0.5 s5 s recastidlefriend · cancelable: yesfriendhpltmaxrate50

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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All data & sources

View on rAthena ↗

Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage

Full database properties
Id
3253
Aegis Name
SYS_MSG
Name
System message
Japanese Name
Sys Msg
Level
160
Hp
100
Attack
1
Attack2
1
Defense
276
Magic Defense
99
Str
0
Agi
0
Vit
0
Int
188
Dex
0
Luk
0
Attack Range
12
Skill Range
0
Chase Range
0
Size
Large
Race
Demon
Element
Dark
Element Level
1
Walk Speed
1000
Attack Delay
3000
Attack Motion
600
Client Attack Motion
960
Damage Motion
550
Ai
21
Class
Battlefield
Modes
Detector
Yes
Ignore Magic
Yes
Ignore Melee
Yes
Ignore Misc
Yes
Ignore Ranged
Yes
Image Source
iRO/data.grf/data/sprite/몬스터/sys_msg.spr
Monster Poster Image
/static/assets/monsters/e449f0fa2e488cb075425537.webp
Monster Animation
actor
/static/preview/actors/974f0d7d6ee56a6826be6408.json.gz
actions
id
0
name
Idle
directions
0
1
2
3
4
5
6
7
id
1
name
Walk
directions
0
1
2
3
4
5
6
7
id
2
name
Attack
directions
0
1
2
3
4
5
6
7
id
3
name
Hit
directions
0
1
2
3
4
5
6
7
id
4
name
Death
directions
0
1
2
3
4
5
6
7
source
iRO/data.grf
idle direction
0
idle frames
8
idle delay
96.0
idle
/static/assets/monsters/bb4ca07423db71938200104a.webp
animated
Yes
width
56
height
117
Full monster skill conditions and values

Heal

Monster
3253
Info
SYS_MSG@AL_HEAL
State
attack
Skill
28
Level
11
Rate
5000
Cast Time
500
Delay
5000
Cancelable
yes
Target
friend
Condition
friendhpltmaxrate
Condition Value
50
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Heal

Monster
3253
Info
SYS_MSG@AL_HEAL
State
chase
Skill
28
Level
11
Rate
5000
Cast Time
500
Delay
5000
Cancelable
yes
Target
friend
Condition
friendhpltmaxrate
Condition Value
50
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Heal

Monster
3253
Info
SYS_MSG@AL_HEAL
State
idle
Skill
28
Level
11
Rate
5000
Cast Time
500
Delay
5000
Cancelable
yes
Target
friend
Condition
friendhpltmaxrate
Condition Value
50
Value1
Value2
Value3
Value4
Value5
Emotion
Chat
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