RENEWAL / MONSTERS
System message
#3253DemonLargeDark 1
You’re viewing Renewal.
No matching Pre-Renewal record.Level160
HP100
Base EXP0
Job EXP0
Base ATK1
Base MATK1
DEF276
MDEF99
Combat details
STR0
AGI0
VIT0
INT188
DEX0
LUK0
- Attack Range
- 12 cells
- Skill Range
- 0 cells
- Chase Range
- 0 cells
- Walk Speed
- 1000 ms
- Attack Delay
- 3000 ms
- Attack Motion
- 600 ms
- Damage Motion
- 550 ms
- Ai
- 21
- Class
- Battlefield
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Elemental damage received
Dark 1 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison75%
Holy125%
Dark0%
Ghost90%
Undead0%
Damage multiplier for each attacking element, before other modifiers. Negative values indicate absorption.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
HealMagic · 28 | 11 | 50% | 0.5 s5 s recast | attackfriend · cancelable: yes | friendhpltmaxrate50 |
HealMagic · 28 | 11 | 50% | 0.5 s5 s recast | chasefriend · cancelable: yes | friendhpltmaxrate50 |
HealMagic · 28 | 11 | 50% | 0.5 s5 s recast | idlefriend · cancelable: yes | friendhpltmaxrate50 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
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View on rAthena ↗All data & sources
Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage
Full database properties
- Id
- 3253
- Aegis Name
- SYS_MSG
- Name
- System message
- Japanese Name
- Sys Msg
- Level
- 160
- Hp
- 100
- Attack
- 1
- Attack2
- 1
- Defense
- 276
- Magic Defense
- 99
- Str
- 0
- Agi
- 0
- Vit
- 0
- Int
- 188
- Dex
- 0
- Luk
- 0
- Attack Range
- 12
- Skill Range
- 0
- Chase Range
- 0
- Size
- Large
- Race
- Demon
- Element
- Dark
- Element Level
- 1
- Walk Speed
- 1000
- Attack Delay
- 3000
- Attack Motion
- 600
- Client Attack Motion
- 960
- Damage Motion
- 550
- Ai
- 21
- Class
- Battlefield
- Modes
- Detector
- Yes
- Ignore Magic
- Yes
- Ignore Melee
- Yes
- Ignore Misc
- Yes
- Ignore Ranged
- Yes
- Image Source
- iRO/data.grf/data/sprite/몬스터/sys_msg.spr
- Monster Poster Image
- /static/assets/monsters/e449f0fa2e488cb075425537.webp
- Monster Animation
- actor
- /static/preview/actors/974f0d7d6ee56a6826be6408.json.gz
- actions
- id
- 0
- name
- Idle
- directions
- 01234567
- id
- 1
- name
- Walk
- directions
- 01234567
- id
- 2
- name
- Attack
- directions
- 01234567
- id
- 3
- name
- Hit
- directions
- 01234567
- id
- 4
- name
- Death
- directions
- 01234567
- source
- iRO/data.grf
- idle direction
- 0
- idle frames
- 8
- idle delay
- 96.0
- idle
- /static/assets/monsters/bb4ca07423db71938200104a.webp
- animated
- Yes
- width
- 56
- height
- 117
Full monster skill conditions and values
Heal
- Monster
- 3253
- Info
- SYS_MSG@AL_HEAL
- State
- attack
- Skill
- 28
- Level
- 11
- Rate
- 5000
- Cast Time
- 500
- Delay
- 5000
- Cancelable
- yes
- Target
- friend
- Condition
- friendhpltmaxrate
- Condition Value
- 50
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat
Heal
- Monster
- 3253
- Info
- SYS_MSG@AL_HEAL
- State
- chase
- Skill
- 28
- Level
- 11
- Rate
- 5000
- Cast Time
- 500
- Delay
- 5000
- Cancelable
- yes
- Target
- friend
- Condition
- friendhpltmaxrate
- Condition Value
- 50
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat
Heal
- Monster
- 3253
- Info
- SYS_MSG@AL_HEAL
- State
- idle
- Skill
- 28
- Level
- 11
- Rate
- 5000
- Cast Time
- 500
- Delay
- 5000
- Cancelable
- yes
- Target
- friend
- Condition
- friendhpltmaxrate
- Condition Value
- 50
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat
