Game version
RENEWAL / MONSTERS

Sea Otter

BruteMediumWater 3

MIN_SEE_OTTER

ANIMATION VIEWER

Sea Otter

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Elemental damage received Water 3 defense

NeutralNeu
100%
WaterWat
0%
EarthEar
100%
FireFir
70%
WindWin
200%
PoisonPoi
125%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
100%
Level
107
HP
130,000
Base EXP
5,000
Job EXP
2,250

Combat

ATK
804–1,084
MATK
199–224
DEF
175
MDEF
18
100% HIT
385
95% FLEE
400

Attributes

STR
137
AGI
78
VIT
97
INT
63
DEX
148
LUK
53
Aggressive

Sea Otter drops

Your rates
27.5%
6%
5%
3.25%
0.75%
0.25%
Sea-Otter CardSea-Otter CardCannot be stolen
0.01%
21.83%

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
190 ms
Attack Delay
1132 ms
Attack Motion
583 ms
Damage Motion
532 ms
Ai
4
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Sea Otter skills

6
SkillLevelChanceCast / delayState & targetCondition
EmotionNone · 197120%No added delay5 s recastidleself · cancelable: yesalways0 · 22
EmotionNone · 19712%No added delay5 s recastchaseself · cancelable: yesalways0 · 19
EmotionNone · 197120%No added delay5 s recastidleself · cancelable: yesalways0 · 22
Water Attribute AttackWeapon · 184120%No added delay5 s recastattacktarget · cancelable: yesalways0
WaterballWaterballMagic · 8635%1.5 s5 s recastattacktarget · cancelable: yesalways0
WaterballWaterballMagic · 8635%1.5 s5 s recastchasetarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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