RENEWAL / MONSTERS
Alligator
BruteMediumWater 1
Elemental damage received Water 1 defense
- NeutralNeu
- 100%
- WaterWat
- 25%
- EarthEar
- 100%
- FireFir
- 90%
- WindWin
- 150%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 108
- HP
- 145,000
- Base EXP
- 6,000
- Job EXP
- 2,400
Combat
- ATK
- 824–1,112
- MATK
- 199–222
- DEF
- 178
- MDEF
- 30
- 100% HIT
- 389
- 95% FLEE
- 404
Attributes
- STR
- 140
- AGI
- 81
- VIT
- 100
- INT
- 66
- DEX
- 151
- LUK
- 56
Alligator drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1100 ms
- Attack Motion
- 900 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Alligator skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Defense disregard attackWeapon · 170 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| Water Attribute AttackWeapon · 184 | 4 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










