RENEWAL / MONSTERS
Infinite Toad
FishMediumWater 1
Elemental damage received Water 1 defense
- NeutralNeu
- 100%
- WaterWat
- 25%
- EarthEar
- 100%
- FireFir
- 90%
- WindWin
- 150%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 105
- HP
- 900,000
- Base EXP
- 12,000
- Job EXP
- 15,000
Combat
- ATK
- 1,337–1,937
- MATK
- 128–139
- DEF
- 24
- MDEF
- 6
- 100% HIT
- 324
- 95% FLEE
- 274
Attributes
- STR
- 32
- AGI
- 19
- VIT
- 27
- INT
- 10
- DEX
- 24
- LUK
- 5
Infinite Toad drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1236 ms
- Attack Motion
- 336 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Infinite Toad skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Follower SummonsMagic · 196 | 8 | 100% | 0.7 s10 s recast | attackself · cancelable: no | slavele3 · 3431 |
| Follower SummonsMagic · 196 | 8 | 100% | 0.7 s10 s recast | idleself · cancelable: no | slavele3 · 3431 |
| Follower SummonsMagic · 196 | 5 | 100% | No added delayNo added delay recast | idleself · cancelable: no | onspawn0 · 3431 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 |
| Water Attribute AttackWeapon · 184 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











