RENEWAL / MONSTERS
Immortal Zombie Assault
UndeadMediumUndead 1
Elemental damage received Undead 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 125%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 125%
- DarkDar
- 0%
- GhostGho
- 100%
- UndeadUnd
- 0%
- Level
- 160
- HP
- 405,694
- Base EXP
- 15,464
- Job EXP
- 12,888
Combat
- ATK
- 2,189–3,168
- MATK
- 526–784
- DEF
- 104
- MDEF
- 61
- 100% HIT
- 456
- 95% FLEE
- 443
Attributes
- STR
- 73
- AGI
- 96
- VIT
- 64
- INT
- 65
- DEX
- 138
- LUK
- 64
Immortal Zombie Assault drops
Your rates
Vicious Mind Book [1]Random options: AS_WEAPON_40.2%
Vicious Mind Huuma Shuriken [1]Random options: AS_WEAPON_40.2%
Vicious Mind Katar [1]Random options: AS_WEAPON_50.2%
Vicious Mind Knuckle [1]Random options: AS_WEAPON_50.2%
Vicious Mind Mace [1]Random options: AS_WEAPON_30.2%
Vicious Mind Two-Handed Axe [1]Random options: AS_WEAPON_30.2%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 175 ms
- Attack Delay
- 2612 ms
- Attack Motion
- 912 ms
- Damage Motion
- 288 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Immortal Zombie Assault skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Brandish SpearWeapon · 57 | 5 | 5% | 1 s5 s recast | attacktarget · cancelable: no | always |
| Poison AttackWeapon · 176 | 3 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
| Undead Element AttackWeapon · 347 | 3 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Undead Element AttackWeapon · 347 | 1 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.





